LoL Champion: Riven
| Health | 2662 |
| Health Regen | 26.6 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 128.49 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 320 |
| Gold Bonus | 0 |
| Attack Damage | 318.1 |
| Attack Speed | 0.997 |
| Crit Chance | 18%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 24% |
| Spell Vamp | 0 |
| Armor Penetration | 24.96 |
| Magic Penetration | 0 |
| Cooldown Reduction | 15.85% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Pros / Cons
- Quick clear of the jungle
- Two stuns and four dashes that are great for ganking
Blade of the Exile's active, Wind Slash is great for finishing off enemies that are almost dead
- Almost dies on the first run through the jungle (Susceptible to early counterjungling)
- Needs to be aggressive
- Although she does have
Valor for defense, she's not extremely tanky
Runes
Marks:
Seals:
Glyphs:
Quints:
Feel free to swap these around if you'd like (especially the glyphs). If you feel more comfortable using all armor pen marks then go for it, just be careful on your first run-through.
Masteries
I prefer loading up on offense masteries. Riven is no good to a team if she isn't dealing considerable damage, because she's really not much of a tank. Also, since her defense comes mostly from
Valor and lifesteal, there's no reason NOT to build offensively. After all,
Valor scales at a 1.0 AD ratio, and lifesteal comes from AD items such as
Wriggle's Lantern and
The Bloodthirster.
In the defensive tree,
In my opinion taking the offense setup is better, because Riven isn't a tank, she's a damage dealer. But if you do take the defense setup, your jungling will be a bit safer, and you will find yourself surviving longer in teamfights. My only issue is that you won't be putting out as much damage, which is really the main purpose of
If you do decide to go for
Summoner Spells
Ok, so if you're reading this guide, you're planning to jungle. So obviously, take
Smite. But your other summoner spell is completely up to you. I personally take
Flash, because it helps in so many different ways. But I'll go through the list of other spells and what they could do for you below.
I feel like you should take whatever summoner spell you like. You shouldn't feel like anything is absolutely mandatory. That said....don't take
Clarity.
Good Choices:
Mediocre (in my opinion at least) Choices:
Items
Items are so flexible.
Core Items
The items I would consider core to Riven when jungling are A)
Wriggle's Lantern, and B)
The Bloodthirster. Depending on how the game is going,
The Brutalizer is something I often build as well.
Item Sequence
Your main goal early is just to survive, so having
After buying your starting item, your first priorities are to grab level 1 boots, and to work on getting
After you finish your
By mid-game you should have
Your final build should consist of
or
or
x5Mid-game Items:
and one of
Situationally take
or
Final Build:
and one of
Also 4 of the following, depending on the situation:
Adaptability
Depending on how your game is going, you need to be able to adapt and get different items. Adaptability cannot be stressed enough. If the enemy AD champions are farming a lot or getting fed, you may want to consider getting
I find that one of the main items I change around a lot is the boots. If there are a lot of autoattackers on the enemy team, grab
Skill Sequence
Skill sequence is also extremely fluid, and you need to be able to adapt to whatever you need.
The one constant in every game I play is that I always start with
Levels 2 and 3 should take
After you have all 3 of your basic abilities, just decide what you need more. Are you taking a lot of damage? Grab
And of course, take your ultimate,
Jungle Routes
So you want to jungle with
Riven. She's strong in the jungle. She has good ganks due to her mobility and stuns, and her ult is good for picking off enemies that have almost gotten away with just a bit of life. So let's discuss her route.
Depending on whether you get a leash, you have different available jungle routes. Also, your starting item plays a role in where you'll want to start first.
1)
x5
The safest start for Riven is
Cloth Armor and 5
Health Potions. Using that you can go
This is probably the most efficient route.
With
2)
Starting with
If you start with
Or
Red --> Golems --> Wraiths --> Wolves --> Blue
Jungling
More detail:
So you've grabbed your starting item, now head for either the Ancient Golem (blue) or the Lizard Elder (red). It's really up to you. The blue buff is good with Riven despite her lack of mana, because it gives you a lot of CDR for ability spamming. On the other hand, the red buff gives you quite a bit more damage output, and is also great for ganking.
I usually start at blue. In my opinion it's better, because you won't be running back and forth as much through the jungle trying to get to the other camps. Get your teammates to do a leash for you if possible, and tear into the blue golem with
Broken Wings.
Smite it when it gets low enough, then finish off the small lizards and head to wolves.
Pick up whichever skill you feel more comfortable with. I highly recommend
Ki Burst, as it deals area damage that you can use to hit all the jungle creeps. At wolves, start the fight with
Ki Burst and two uses of
Broken Wings. Then autoattack once, and use your last Broken Wings dash. The purpose of this is to not waste your passive,
Runic Blade. After clearing wolves, head to wraiths, and do the same thing. You should be able to clear both wolves and wraiths without taking much damage. After wraiths, head to either golems, or the red lizard elder. It's really up to you.
If you go for red, remember to
Smite it when you can, and try not to waste stacks of your passive,
Runic Blade. Also try to hit both of the small lizards with both Ki Burst and all of your Broken Wings dashes. After clearing this camp, level up
Valor and head to golems.
Now that you have all 3 of your basic abilities, you can use your abilities and passive to their maximum potential. Lead into the golems with
Valor, then one dash of
Broken Wings, followed by
Ki Burst. Autoattack one of the golems either once or twice, then follow with your last dashes of Broken Wings, making sure to not waste stacks of
Runic Blade. Keep autoattacking until your abilities come off CD, then repeat as necessary. Don't waste stacks of your passive!
After clearing the golems, you will probably be very low in health. Recall and buy boots, and maybe a
Health Potion or two, or a
Sight Ward if you feel like that would be more useful.
At this point you can either gank one of the lanes if there is an opportunity, or head to wolves and start a second jungle sweep. After the first clear, Riven doesn't come anywhere close to dying, so the scary part is over.
Ganking
At some point during your jungle route you'll probably see an opportunity to gank one of the lanes. If it's a good opportunity, don't hesitate to stop jungling at once and gank. Head into the brush near whichever lane and wait for your allies to be ready. Make sure you ping AND tell them that you're ganking their lane! If you end up going in alone and your allies don't back you up, you'll probably die. Not only will you lose your buffs, but the enemies will get them, as well as gold for killing you. Your allies will also rage at you for making their lane harder. And they should, because it's YOUR fault. It's not hard at all to tell them that you're ganking for them.
Once your allies are ready, walk out of the brush towards your enemies and
If you managed to hit one or more enemy with your stun(s), you should be able to pick up a kill.
Once you hit level 6, remember to activate
One tip I would say helps a whole lot, is saving
Counter Jungling
Riven is a good counter jungler. It's pretty simple to do, but it's something you need to be careful about, of course. You're going into enemy territory alone, and there is a possibility that you'll end up facing multiple enemy champions. Fortunately, Riven is mobile enough to escape in most instances.
Helpful things to have:
An escape spell:
Tools for quick stealing:
If you took
When should you counter jungle? If the enemy jungler has just died, or you happen to spot him trying to gank a lane across the map, and you yourself don't have any opportunities to gank. Just enter their jungle and try to steal Blue or Red buffs, or one of the smaller camps if those aren't up. If you have
With Riven, leaving a creep behind is difficult, as both
If you get into trouble, and are discovered by one of the enemies, just dash away as soon as possible, don't try to fight. Remember that you're in enemy territory, and reinforcements will likely show up for them soon. Remember, if you die while you have their buffs, your counter jungling didn't really do any good. Not only do they have their buffs, but they also just got more gold for killing you.
If you find yourself doubting whether you can pull off a successful counter jungle run, just play it safe. Risk can pay off, but don't get too greedy. If you feel like you'd be in too much danger, it's better to just be safe by guarding your lanes, and protecting your own jungle.
Summary
I'm sure I'm probably leaving a lot out. I can always come back and add more later, though. I know the items and skill sequence sections are not all that helpful, but in all honesty, I almost never take the exact same item or skill path every game. You have to be able to adapt to whatever is needed. I understand that having a basis to work off of is important when you're first learning a champion, and hopefully I have helped with that. But at some point, you have to be able to examine the situation and just get whatever is most suitable.
If you have questions or feel like there is anything I should add or explain more, by all means let me know. Hope this guide helps! Definitely give feedback, good or bad.
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