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Aatrox Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

the true guide

Last updated on June 14, 2013
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Cheat Sheet

Aatrox Build



Purchase Order

Purchase Order

Purchase Order

Purchase Order

Purchase Order

Purchase Order

Purchase Order

Ability Sequence

1
3
5
7
10
Ability Key Q
12
15
16
17
18
Ability Key W
2
4
8
11
13
Ability Key E
6
9
14
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 15

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Intro

By far Aatrox can be overpowered in a since only if you truly know how to play a character like him or otherwise you are extremely vulnerable. Follow the build it may take some time but once you complete the build you will be unstoppable by the combination of flight and massacre.


Guide Top

Pros / Cons

Pros would be the following:
A damage dealer especially at the beginning if u have flight and ignite.
Can get away from enemies with slight and slow them with blades of torment.
Has a revive ability that can ultimately benefit your team or make a get away with flash.

Cons:
Squashy, but if you follow build he will be in no way squashy.
Slow.
If not careful you can get yourself in a mess with the flight ability.


Guide Top

Team Work

If a teammate that your sharing a lane with has a knock up, slow or stun ability go first only because if someone is to arrive you have time to escape because your champs who stun like Darius or knock up like Allistar are strong enough to take some hits to where you can assist in their get away. Do not lead the charge but come in with flight once the first major knock up or stun has occurred to insure you are not the one being focused on and then play massacre if your far enough in the game and bail to play blades of torment and get back right in there!