Tryndamere Build Guide by
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Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit.
Each point of Fury grants +0.35% Critical Chance.
Passive: Tryndamere thirsts for blood, gaining [(5) + (2)] Attack Damage plus (1.5/2.25/3/3.75/4.5) per 1% Health missing.
Active: Tryndamere consumes his Fury, restoring (10/25/40/55/70) (+(1.5 per ability power point)) Health, plus (0.65/1.15/1.65/2.15/2.65) Health per Fury consumed.
Decreases surrounding champions' Attack Damage by (20/40/60/80/100) for (4) seconds, and enemies with their backs turned also have their Movement Speed reduced by (30/37.5/45/52.5/60)%.
Tryndamere spins through his enemies, dealing [(70/100/130/160/190) + (2)] (+(1.2 per attack damage point)) (+(1 per ability power point)) physical damage to enemies in his path.
Spinning Slash's cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Tryndamere becomes completely immune to death for (5) seconds, refusing to be reduced below (1) Health and instantly gaining (50/75/100) Fury.