Shyvana Build Guide by darkraces
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
At the moment this is an incomplete guide, please if you like the build use it, but refer only to that for now.
Disclaimer: The item build shows your core (through Atma's Impaler Obviously you can not get all items. -_-
Hiya! My name is Darkraces and this is my competitive guide for Shyvana: The half dragon. The reason for this guide is that I thought that all the Shyvana guides out there were not up to par with how many people are able to play her. She is not a pure DPS, she is not a Tanky-DPS, she is not a tank. She is a dragon, this guide will teach you how to play like a dragon...
Who is Shyvana?
Shyvana is a dragon rescued by Prince Jarvan IV after an angry mob was attacking her. She was recruited into Demacian ranks and now, fights with J4 in the league. Enough with the lore.
Shyvana is a very beefy fighter who excels at being in the middle of a fight soaking up and dishing out the damage. Shyvana, being a dragon, is also a predator. What do predators do? They hunt, they stalk, and finally they eat faces. (Bath salts not included with guide.) So, you are probably asking, "Dark, how the hell am i supposed hunt and play like a dragon?" All in good time... first lets go over your preparation.
Pros and Cons
Burnout is your primary source of damage, Twin Bite and auto attacks close following. Burnout along with your Flame Breath and Dragon's Descent do magical damage. Twin bite is your only spell that requires AD and armor pen. But it is so important to have it for your auto attacks and the magic pen for your burnout, it is amazing to take both!
Summoner's Resolve is taken for smite and Resistance and Hardiness for basic defenses. Put the remaining points in the utility tree for Good Hands , Improved Recall , Swiftness and most importantly, your buff duration, Runic Affinity
Now, if you want to go top, it is about the same except we take away the utility tree and add Durability , Vigor , Veteran's Scars , and Siege Commander in defense. Then Demolitionist in offense. These masteries are taken to become a bit tankier to trade blows and to be able to take down your opponents tower as punishment if they leave.
Oh yes, what makes you able to jungle and puts you ahead in top. Your runes.
9x of these bad boys will give ya some damage.
These guys make you attack faster, Helping a major part of your in game mechanics.
These guys give your armor a bit of extra beef.
Same as the glyphs
and 1 more of these will make you as beefy as you need.
This will help with the guys useing those silly marks mentioned aboved
just in case you have a opponent or enemy jungle who does magic damage.
This is your bread and butter of top, being able to chase down enemies and when you turn on Burnout , forget about it.