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prime

Fizz Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

The ultimate Fizz build guide

Last updated on May 6, 2012
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Ability Sequence

2
9
14
15
17
18
Ability Key Q
1
4
5
8
10
Ability Key W
3
7
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Odination's very OP Fizz build guide

This is total offense here. Consider the risk when vs teams that have a lot of CC (silence/stuns) which would turn your build more defensive such as getting GA, Merc Treads, and frozen heart. If you're team is lacking some damage, then this is the build for you. Try it out and give me some input. Thanks for viewing.


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Runes

You may be wondering, attack speed??? Well, I have found this to be very helpful because of Fizz's passive - Seastone Trident. On hit damage, so more hits will get you more kills. Getting the extra hit in with "w" is giving you much more damage than the 8.5 magic penetration marks that a typical Fizz would get. It has worked well for me. I've tested my build against many AP-mid's.


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Skill Sequence

The skill sequence that I choose here is mainly for farming and harass.

Level 1 - Just farm with using "w" in the front lane. Play passively.
Level 2 - Upgrade your "q" which gives you the ability to close in your opponent if he's harassing you. Depending on how aggressive they are, I would "q" in and simultaneously "w" for two or even three auto's. If you do this twice, the second time with ignite. It's a kill.
Level 3 - Upgrade "e" because you want to escape ganks or avoid a stun/ability from your opponent. You're mastery of his "e" will make the difference between diving a tower alive or not.

Just remember to give priority to Seastone Trident and of course Chum the waters whenever it comes up. Always activate seastone trident prior to engaging / auto attacking a champion. It's the source of Fizz's amazing damage.