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Udyr Build Guide by Neo Screamo

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League of Legends Build Guide Author Neo Screamo

The Ultimate Jungle Udyr Build

Neo Screamo Last updated on November 30, 2015
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Ability Sequence

1
7
9
11
13
Ability Key Q
15
17
18
Ability Key W
4
10
12
14
16
Ability Key E
2
3
5
6
8
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


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Udyr The Animal Spirit

Udyr, the Animal Spirit is a straightforward, strong melee champion. Instead of the traditional setup of three regular abilities and one ultimate Udyr has four stances, any of which can be learned at level one and are leveled like normal abilities. These stances each have a brief effect that occurs upon activation as well as a passive effect that modifies Udyr's basic attacks. Udyr may only have one stance active at a time and swaps between them based on what he needs to do at the time: Bear Stance provides mobility and a stun, Turtle Stance gives a shield and lifesteal, Tiger and Phoenix Stances are used for single target and area of effect damage, respectively. The constant use of his stances procs Udyr's passive, Monkey's Agility, which gives him stacking movement and attack speed. Udyr excels at prolonged duels, where the repeated effect of his activated stances can wear down opponents, as well as long chases thanks to the move speed bonuses of Monkey's Agility and Bear Stance. Udyr is most often found in the jungle, where the built-in durability of Turtle Stance and area damage of Phoenix Stance allow him to clear both faster and more safely than many junglers. He is also a potent toplaner, where he is more likely to use Tiger Stance for its devastating single-target damage. Most Udyrs max either Tiger or Phoenix first, the former tending towards a typical bruiser mix of defense and attack damage while the latter prefers to build closer to a full tank with some attack speed. Udyr's lack of skill shots and high natural damage and durability make him one of the lower difficulty champions in the game.


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Lore

Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits.When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might,and the phoenix its eternal flame.With their combined power, Udyr can turn back all those who would attempt to harm the natural order.
In the Freljord,there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once in a generation,a child is born under a blood red moon, a child that is said to live between two worlds: that of spirit and that of man.This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker,Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature.The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic,the Spirit Walker shielded the child from her assault at the cost of his own life. A pointless sacrifice, or so the Ice Witch thought as she closed upon her next helpless victim.Wracked by grief, Udyr howled with fury,and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. When Udyr finally clawed out of the frost, the Ice Witch was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain.Then one day, Udyr caught the scent of a fearless trespasser.Determined to chase the intruder from his territory, he attacked the stranger only to be deflected with ease. The wildman launched himself at the man again and again, but each time he was effortlessly cast aside. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy who to the stranger. Lee Sin had come seeking the Spirit Walker's guidance and instead found a man who had also lost his way.The blind monk promised he would right Udyr's path and guided him to a monastery,said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Harnessing the discipline of the monks, Udyr communed with the spirits of the monastery's temple and learned to truly embrace his life as the next Spirit Walker. He also understood the true threat that the Ice Witch posed to the Freljord for the first time: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the place of his birth,seeking to end the blight of the Ice Witch and free the Freljord from her corruption.


"Through me, nature's will is done."
- Udyr


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Passive and Skill's


(Innate) Udyr's attack speed is increased by 10% and movement speed is increased by 5 for 5 seconds each time he switches stances. This effect can stack up to 3 times. Switching stances sets off a 1.0 second global cooldown.



(Stance) - Activation: Udyr's next attack will deal his current attack damage in addition to physical damage over 2 seconds. In addition, Udyr gains an attack speed buff for 5 seconds. This stacks additively with his persistent attack speed bonus.

Persistent Effect: Basic attacks deal 15% of Udyr's total attack damage as bonus physical damage on hit.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Physical Damage: 30 / 80 / 130 / 180 / 230
Bonus Physical Damage: +1.2 / 1.3 / 1.4 / 1.5 / 1.6 Attack Damage
Activation Attack Speed Bonus: 30 / 40 / 50 / 60 / 70%



(Stance) - Activation: Udyr gains a shield that absorbs damage for 5 seconds or until it has absorbed the full amount of damage.

Persistent Effect: Udyr's attacks restore a percentage of his damage as health.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Shield Strength: 60 / 100 / 140 / 180 / 220
(+0.5 max Ability Power)
Damage to Health Restored Ratio: 10 / 12 / 14 / 16 / 18%
Damage to Mana Restored Ratio: 5 / 6 / 7/ 8 / 9%



(Stance) - Activation: Udyr gains increased movement speed for a few seconds and ignores unit collision.

Persistent Effect: Udyr mauls his enemies with such force that they are stunned for 1 second when they are hit. This effect can only occur once every 6 seconds on the same target. When attacking to stun an enemy Champion, Udyr will perform a slight dash towards his target.
Cooldown: 6 seconds
Cost: 47 / 44 / 41 / 38 / 35 mana
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35%
Movement Speed Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds



(Stance) - Activation: Udyr sends out pulsing waves of fire dealing magic damage each second to nearby enemies for 5 seconds.

Persistent Effect: On Udyr's first attack and every third attack thereafter, Udyr engulfs the enemies in front of him in flames, dealing magic damage.
Cooldown: 6 seconds
Flame Range: 625
Wave Radius: 500 (estimate)
Cost: 47 / 44 / 41 / 38 / 35 mana
Activation Magic Damage per Wave: 15 / 25 / 35 / 45 / 55 (+0.45 max Ability Power)
Activation's Total Magic Damage: 75 / 125 / 175 / 225 / 275 (+1.25 max Ability Power)
Magic Damage per Third Attack: 40 / 80 / 120 / 160 / 200
(+0.25 max Ability Power)


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How To Do