Shaco Build Guide by DeezzNutts
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Shaco has always been my favorite champion since release. He does decent damage, can push well, and has the greatest escapes. Is ult is also amazing because it basically creates a 2v1 on your enemy. If your really good with your ult, you can dodge skill shots and negate damage with it. Shaco has multiple build paths but i find going with this build gives you good damage and makes you very tanky.
I go with armor pen runes because armor penetration is one of the hardest states to get in game, and it also makes jungling with shaco a lot easier. I go with armor seals to make tanking the jungle creeps easier and with magic resist glyphs because it gives a substantial amount of Magic resist early game and stacks with wit's end so i have over 100 magic resit late game. the quintessences on shaco are interchangeable but i go ad because it helps clear the jungle faster
Since they nerfed the defensive tree, I mainly go offensive with 9 points in defense to make jungling safer. I get the life steal mastery because it allows me to come out of the jungle a bit safer so i can have more effective ganks.
This build combines tankyness ad well as great damage. If you finish your build, you can take almost anyone 1v1 as well as easily burst down squishes. The nice part about building a really tanky shaco is that his clone won't explode in teamfights allowing to keep sustained damage. Another pro of a tanky shaco is that if people do accidentally focus your clone it will soak up alot of their damage. I recommend going crit shaco if you dont mind being squishy( you will die alot more) but tanky dps adds so much more utility. Being able to deal massive damage but die instantly doesnt help your team. Building tanky allows you to keep a sustained damage output and that is what really helps your team.
I max JiTB first because it does more damage than a shiv if you are going 1v1. It also allows you to set up nests when your split pushing so that you can escape freely. Lastly, that 1.5 second fear could mean the difference between u living and dying.
Shiv is maxed second because it helps kill escaping enemies.
Finally, Deceive is maxed last because it generally does not deal much damage as a shiv in this build. its cool down is also long and you really only need it for escapes.
Ghost because it allows you to keep that e and red passive when ganking( they cant escape, even with flash) and smite to jungle effectively
As shaco, you want to be farming and split pushing constantly until late game when your team really needs you. By farming one lane after the teams start to group up, you gain a massive exp advantage and you lvl faster than anyone. Since shaco can escape any gank as long as he has ghost on, split pushing when the enemy team is mia is sorta safe.(dont do it unless you have set up a path up boxes in your escape, or a nest of boxes) Finally, deceive can help you pull of amazing jukes when your ganked. Deceiving in the opposite direction of which you are running can really throw people off and deceiving through large walls can actually boost your distance away from them. trust your instinct. If you think you should b, go b. Don't get greedy.