Tryndamere Build Guide by Petermination
Not Updated For Current Season
Boots and enchantments
Not Updated For Current Season
My name is Peter and I am currently living in Scotland. I play quite a lot of league and am in the silver division. I have been playing since the release of Rengar (not that long ago really)! A while back I attempted to make a build for Master Yi, but I was about level 15 and had no clue about the game. You may be thinking Tryndamere! Mid?! But believe me when I say it works. Many people say report this troller but by the end of the game they have completely shut up. So anyway, give this build a chance, enjoy reading it and I hope you learn something valuable!
P.S. I am still trying to get to grips with the BBcoding, so sorry if it doesn't look very good.
In this chapter I will explain why he is a viable pick for the midlane
Anyway, Tryndamere the barbarian king is a fine pick for the midlane. This first bit will explain how his abilities are useful for the midlane.
This ability gives him some strong AD for farming, early trades, and has a heal which increases depending on how much you attack.
This is a great ability for the midlane. It allows you to chase down opponents, escape ganks if your spinning slash is down, and make farming difficult for opponents, particularly if you have pushed them under the tower.
this is a reliable tool to attack your opponents early game particularly if they are ranged, and is a good escape from junglers
In midlane this is ridiculously powerful. Against someone such as Veigar you can survive his burst and since it is likely he is focussing on AP he will not be very tanky and will
summary of Tryndamid and what makes him so successful
He has a ridiculously strong early game, and seeing as AP champions need AP before their spells are strong, he can win almost all trades.
He can stay in lane as long as he wants due to his heal.
He has a reliable escape chase and slow in Mocking Shout and Spinning Slash
He has a way to deal with burst like that of veigar!
Pros / Cons
|Seriously high damage||Often focussed and occasionally banned|
|4 valuable abilities and a great passive||Teemo or ignite :(|
|massive chance to quit and easy to farm with. Also tons of lane presence|
Greater Glyph of Magic Resist
Greater Seal of Armor
Greater Mark of Attack Damage
Greater Quintessence of Critical Damage
Greater Quintessence of Attack Damage
Right to start with the 9 Seal of Armor
I take these because you want some armour, even if it is likely you will be against an AP mid for lategame/ganks. Also Seal of Magic Resist don't give much which is why I take 9 Glyph of Magic Resist these give a nice amount which helps alot, particularly during early game.
As for the Mark of Attack Damage I find this usual because it makes farming much easier with an extra nearly9 attack damage.
With quints I take out 2 Quint of Critical Damage as it is nearly 10% extra, and the Quint of attack damage is a cool 2ish damage which will make farming even easier
I don't feel as if I need to go into much detail about masteries as it is fairly obvious why we take the 21 offence ones and the 9 defence ones. as We are an AD champion we are always going to take the 21 on the left. We take the same 9 as most, however we have 3 MR because it is likely we will be against an AP champion.
I take this first point in my Spinning Slash to assist the jungler. I use this to deal damage to the ancient gollem or elder lizard and it takes me through the wall so I can get to my lane without losing any CS. I max my Bloodlust first as it gives a nice amount of Attack damage and a strong sustain. Obviously I put my 6th 11th and 16th points into my ultimate, Undying Rage. Personally I max my Spinning Slash second because i like the damage increase and cooldown reduction, however many would chose to max Mocking Shout second as it gives a nice damage lower and slow. This is really optional and depends on playing style.
Viable spell choices
I chose Ignite because it is a good finisher if you are against someone with a good escape like Kassadin or Fizz if your Spinning Slash is down. It also counters champs like Volibear or Aatrox.
I also take Flash as it is the most useful spell; positioning, chasing, escaping... the list goes on.
A possible choice would be Exhaust. It is great for shutting down adcs and winning 1 vs 1s.
Heal is not very useful as you already have Bloodlust.
Teleport is good for repositioning, ganking other lanes and defending/pushing towers.
Barrier and Ghost are other possibilities on Tryndamere but he has no use for any other spells (unless he is jungling and he takes Smite), but that is obvious!
Early game as Tryndamere is quite an aggressive stage. You want to be farming and denying your opponent farm by being right amongst the minions. As soon as they come in (presuming they are not to close to their turret) to take a creep, dive in on them with Spinning Slash land 1 or 2 basic attacks and pop the chicken Mocking Shout. If you took any damage then you can easily heal this up with his Q, Bloodlust. By the time you get to mid game you should have had at least one red buff, have your boots and your Statikk Shiv.
During Mid game, sight wards are recommended as ganks are very likely and most teamfights happen in midlane. you should have had a few kills by now and be working towards your Infinity Edge. Your role during teamfights is to dive in using Spinning Slash and assassinate their ADC. Undoubtedly you will have to use Undying Rage and if you can escape and heal up that is good. If there is no chance of escape then just do as much damage as you can, so even if you die your team wins the teamfight.
By late game Tryndamere is a god. Assuming you have all your items there is nothing a lone enemy can do to stop you. Your role in teamfights is the same, but you might want to solo the dragon . It is not difficult. The Baron Nashor is definitely worth slaying as it will benefit your team very very much! If your team is up for it then you really should win the game. just make sure you Focus the ADC!!
I will go through the core items and the situational items here.
Beserker's greaves These give a nice amount of attack speed and good movement. recommended for Tryndamere
Statikk Shiv gives critical strike chance, movement speed, attack speed and has a great wave splitter/potential harass.
Infinity Edge Tons of damage, massive critical strike chance and gives tons of extra damage to your critical strikes.
Phantom Dancer the good old Phantom Dancer critical strike, movement speed, loads of attack speed PLUS the ability to move through units!
Blade of the Ruined King If the enemies are stacking health I would certainly buy this as it has a % of health passive and active.
Frozen Mallet this is a defensive item as well as an offensive one. With it's 700 health. The reason I put it in offence is because of it's passive, icy. It allows you to chase enemies down easily and prevent kiting.
Last Whisper If the enemies are stacking armour then this allows it to be penetrated well. recommended against opponents like rammus.
Maw of Malmortius This item works very well on Tryndamere because when he is at 1 health it gives tons of extra damage due to it's passive.
Ravenous Hydra It gives loads of damage, life steal and deals AoE auto attacks. Worth getting against those with lots of lifesteal such as Warwick or those who are strong at 1 vs 1 like Jax
The Black Cleaver A bit like Last Whisper, useful against champions like Rammus, however it reduces armour, not just pierces, therefore benefiting your whole team.
The Bloodthirster see Ravenous Hydra minus the AoE basic attack part.
Randuin's Omen Nice health, nice armour, useful against champs like Master Yi due to the passive attack speed slow. Also if playing against a 2 ADC team eg Twitch jungle or Vayne top consider buying this too.
Spirit Visage This works well with Tryndamere particularly if you buy a Ravenous Hydra or The Bloodthirster. The heal buff is brilliant with Bloodlust.
Warmog's Armor This gives loads of health which lets you survive burst longer. Also has nice health regeneration.
Guardian Angel Classic defensive item, armour MR, and a second shot against the burst. recommended if you are the engager.
Thornmail see Randuin's Omen minus the health.
Banshee's Veil not my favourite, but can be useful to survive heavy cc or an ultimate like Absolute Zero. also a bit of health and MR
Mercurial Scimitar A good item, particularly against champs like Alistar or Fiddlesticks. Removes CC and gives 60 AD, useful on a champ like Tryndamere
Thanks for reading this. I will add photos of my ranked tryndamidding and hopefully you have seen how effective Tryndamere is in the midlane. Any comments or votes would be gratefully appreciated so I can improve my future builds. Thanks again,