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Tryndamere Build Guide by Pranzatelli

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League of Legends Build Guide Author Pranzatelli

The Unique Tales of a Jungling Tryndamere

Pranzatelli Last updated on September 10, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
16
17
18
Ability Key E
6
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 3


Guide Top

Why Jungle as [Tryndamere]?

Tryndamere is a melee AD carry. He needs to get fed. Jungling allows Tryndamere to feed himself with minimal harassment from the enemy team. Considering both how squishy and how limited in his range Tryndamere is, this can make playing him early-game a whole lot more fun.

I do not recommend trying this out in a higher ELO setting. I have never tried it, so do so at your own peril.


Guide Top

Runes

I have formatted my runes based on my personal preferences. As with all rune configurations, how you decide to rune your Tryndamere will matter more to you and less to your outcome. Choose runes you're comfortable using.

Marks
are my choice. Attack speed helps with fury generation, which means more Bloodlust. These runes have maximum value at level 1, which helps with early jungling.
For better late game damage or different methods of generating fury, other options are:
greater mark of desolation
Seals
is your best bet as a jungler. I have rarely seen someone deviate from this seal setup. There are no alternatives; those runes are like nine tiny s.
Glyphs
is what I pick, but considering Undying Rage, you may consider those glyphs a less-than-stellar choice. However, glyphs give us poor decisions; if you're unhappy with the one's I've chosen, just grab or some other mirror of a mark choice.
Quintessences
gives you better chasing as well as more mobility between lanes. As with glyphs: if you're unhappy with the option that only quintessences really bring, just use something like .