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prime

Zed Build Guide by Hikkey

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Hikkey

The unseen carry blade is the deadliest

Hikkey Last updated on November 4, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Zed with this build

Threat
Low
High
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Threat Champion Notes
3
Orianna Just dont get to much Harras from Orianna and you will be fine.
Table of Contents
Guide Top

Pros and Cons

Pros

    + No mana
    + Can poke
    + Insane damage
    + Strong all game
    + Gap-closer/escape
    + High skill cap
    + Flexible item build

Cons
    - Weak burst when behind
    - Loses to many tanky tops
    - Death Mark is countered by
    escapes / Zhonya's / QSS


Guide Top

Zed playstyle

You want to catch people out of position, you can do that by hiding in brushes where people want to go farm, warding up their jungle, camping their buffs and basically just play on their side of the map trying to find someone by themselves.

When you use Death Mark and the person is staying to fight you, feel free to use W and try and land a triple Q on that person. Usually that is enough damage to beat people who you normally wouldn't be able to. Just keep in mind, doing this basically means you're fighting to the death unless you have Flash.

An important thing to note during lane phase is when you're about to hit 6, if you can hit 6 before them and engage it'll almost always guarantee an advantage for you in some way.