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Twisted Fate Build Guide by Daanz0r

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Daanz0r

The Utility TF

Daanz0r Last updated on June 13, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
16
17
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


AP Twisted Fate

Hello guys, this is my way to play Twisted Fate.
I think Twisted Fate is the best character with map control, especially of you have destiny, clairvoyance and teleport. If they have a jungler, it is a piece of cake to counterjungle him.

BEFORE USING THIS, LEARN TO QUICKPICK YOUR Pick A Card !!!!!!!!

First of all, NEVER EVER go mid against an AP champion.
Laning is way better with AP TF, it doesn't really care with what kind of partner you're laning with.
In mid you will lose 75% of you're battles and this Twisted needs to pick up some kills early game.

If you play twisted this way, play carefull, you're not the carry you are the utility/support. Go in last at teamfights and try to stun the carry of their team, it is a good way to destiny into a teamfight with a gold card and stun their carry directly. It can be OP if you pick up some kills, but it's not made as a carry this way.

You have the mana runes to don't get out of mana in early game, magic pen is awesome with Wild Cards and so are AP runes. The reason why I go for 9/0/21 should be clear right...?
If you're having trouble farming in early game(IT DOES NOT NEED A GOOD FARM), pick 1 level on stacked deck on level 5 for a little bit more DPS.

Pro's :
Best Mapcontrol
Counterjungling
Support your team like nomnomnom


Cons :
Pretty squishy against dps
Can't go mid
You're messed up without a tank..


I hope you have fun playing it and get some good scores!

Thanks for reading (: