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Ahri Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

The utilized dps Ahri

Last updated on December 15, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
10
13
15
18
Ability Key W
2
8
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


This build keahyun

Simple order is up there. You always have to buy whatever you need whenever you need it but you need to keep some things in mind. Lichbane is an extremely useful item on her, it essentially gives her another full damage attack while she attacks from a range with high mobility. Rod of Ages is good on any caster that will be focused and one that lacks crowd control (or who also may have mana problems.) Rabadons is more damage etc. Abyssal lowers enemies magic resistance for all of your spells in spell range and lowers their magic resistance in attack range for your lichbane procs. Zonyas hourglass gives you a good amount of defense and if you dash into the middle of a fight while being focused you can easily just activate it to freeze yourself from damage ~ then unfreeze and use your ultimate to dash out to survive, or if the fight turns in your favor finish off whoever is left. The boots are up to you; a lot of lowbie players prefer the ionian for cool-down reduction, but I am assuming that with lichbane procs you will have mana golem in the middle/end of the game, which already gives you max cool-down reduction. My preference is usually to play smarter and use Sorcerers boots for more penetration. This build will give you 550 ap->650 ap, a fourth attack which will deal your melee damage + 600 every time you use an ability two seconds after the last proc, each of your abilities will do a lot of damage, if you space their uses you can use an ability lich proc -> ability then lich proc -> over and over. Each individual cast procs the lich bane; but the biggest benefit of all is that you will have around 2600 health, 2200 mana, 124 armor and 117 magic resistance. You will basically be about 3/4 as tanky as a tank with a little less health + with ahri's ultimate it will be nearly impossible to die. Always remember - you have to be able to last hit well without being harassed. Farming is what makes or breaks a damage dealing character.