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Tristana Build Guide by Itheuz

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Itheuz

The way of Tristing.

Itheuz Last updated on August 26, 2013
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Ability Sequence

9
10
12
13
14
Ability Key Q
1
3
4
7
8
Ability Key W
2
5
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Welcome, velkommen, to the ultimate Tristana guide for stomping early, mid and late game.

In my opinion Tristana is one of the best Marksmen in this game. With a Atk. Spd steroid, escape mechanic and an ultimate to burst or knock people away from.

Dig in.


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Runes

Standard AD Runes:
-9x Armor Seals. As standard rune as this is hard to miss.

-8x Atk. Dmg Marks with 1x Crit rune for them lucky laning crits.

-9x Magic Resist glyphs, either scaling or base. I only have base so I can't go scaling. I'm poor btw.

-For Quitns I like to go 3x Quint of Attack Damage, because I think more damage early = more pressure and kill potential rather than lifesteal. But then again I am poor and I can experiment with it.


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Masteries

Standard AD masteries. Giving maximum damage and high defense. Nothing you can abuse to make you more powerful here.


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Items

Notes from buy order:

I recommend buying PD for more Crit and Atk. Spd. This will help you to cap Atk. Spd at around 2.5 with "Q"


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Skill Sequence

People underestimate the damage of Rocket jump in the early levels as well as the slow. Use this to your advantage during the laning phase and when your jungler comes and gank. Be careful at later stages in the games where you will most likely disengage using your "W" rather than jumping in.

Two points in Explosive Shot, because it's more useful than Rapid Fire to last hit and do splash and DoT.

Put a point in Rapid Fire at level 9 and then max it. Max Explosive Shot last.