Darius Build Guide by 10stars
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
LP Crushing 101
Exact buy order
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Darius with this build
|Aatrox||Easy. Dodge his skill shots, you outdamage him with Q due to range, and when you do decide to combo him, you should burst him before he really does much to you. Be cautious of enemy ganks, his knockup can set you up pretty easily.|
|Dr. Mundo||This character can not kill you. It's also hard for you to kill him, but if he drops to 30-40% without his ult up, a dunk is in order, and the payment is 300g into your bank account.|
|Fizz||Im not sure why Fizz has been making a top lane appearance in ranked as of late, but this character is a joke in lane. Every time he last hits a minion, smack him with a Q, he'll be going back to base before you hit level 5.|
|Gnar||VIDEO GUIDE TO THIS MATCHUP! Last chapter of guide! Gnar is surprisingly one of the easiest matchups for Darius. His Mega Gnar form is telegraphed, so don't fight him when it's up or about to come up, and if he jumps on you with it, try to stay away from walls because you'll get stunned and eat a lot of damage. When he's in normal gnar form, dodge his boomerang which slows, and Q him / E him to make him burn his escape. At 6 if you E him out of his leap away in normal gnar form, he has to burn flash or he dies from a normal combo.|
|Hecarim||Easy. His Q does little to do damage in comparison to your Q. And Hecarims main goal is to get you low enough to burst you with a W > Q > E > Q > R > Q > Ignite. The issue is that he can't really harass you from the same range you can harass him with your Q, so his healthbar continues to deplete while you stay nice and healthy. Once he gets to 50%, Q him and auto attack, as soon as he starts to E away, E him back into you, hit him with a W, and then ult him. You'll be surprised at how many times he dies trying to ult away from you.|
|Nasus||Nasus is a joke. When i was first learning how to counter Nasus, I bought Darius specifically for this job. Don't do the normal harass him with Q early game ordeal. Instead, go all in on him from the second you see him. If he goes to siphoning strike a minion, auto attack him 2-3 times for it, THEN hit him with a max range Q as he's running away. You have to show nasus who's boss from the beginning of laning to the very end. This is also a matchup where i won't rush to put his tower down. I'd rather just back, buy, come back to lane and deny him more farm. If he gets a gank on you and it ends in first blood, ask for help from your jungler, first blood can be a disgusting advantage for him, and he can be hard to put down if he gets it. But other than that, Nasus is a chump, dunk him from one side of the court to the other.|
|Teemo||This character may be a nightmare for other melee top laners like Nasus, but every trade should end in your favor. Harass him with Q, and if he blinds you, run away, as soon as the blidns about to end, turn on him and E for a combo. Trades will always be in your favor if you do this. Teemo is a joke, and I've never lost to one.|
|Pantheon||Oh pantheon. The character that people call a "lane bully". With crystalline flask, and 3 health pots to start, he'll be running out of mana while you still have almost full health from pots. Harass him with your Q, if he stuns you and uses his E, E him back, it will cancel his channel on his spear strike. Trades will be in your favor early game, and at 6, his ult for lane is useless, while yours is a huge dueling spike.|
|Lulu||I've probably seen 4-5 top lulus in ranked this season. All of them get dunked on. Dodge her skill shots, harass her and combo her. And post 6, combo her until she ults, then ult her back. She'll go down.|
|Singed||Singed poses no threat to Darius. Follow the common core rule: Do not chase Singed. Your damage and harass will send him back to spawn early, and his main intention is to flip you over his shoulder into the poison trail. Your max range Q has a farther range than his flip though, so spacing yourself correctly will lead to singed running at you like an idiot, taking a Q, and you nestling up at your turret drinking a cup of his blood. Played correctly this matchup is easy as pie.|
|Sion||Sion is another annoying, hard to kill champion, that has nothing threatening in his arsenal for you to deal with. AKA, he can't kill you. Dodge the minions he kicks towards you, get out of the hitbox for his knockup, and when he puts a shield up, Q > Auto Attack > W him to do some damage and have his aoe damage from his shield go away. He's hard to get kills on because he gets tanky very fast, and can ult away from a fight that isnt going well. Overall, if any kills do happen in this lane, they should go to Darius. Sions just a boring laner that's tanky.|
|Tryndamere||Tryndamere is a clown. No matter what you build, you just beat him. The safest option you can go though, is Wardens to Ninja, to Tiamat. If you build this, you can literally stand and tank him through the entire duration of his Ult, and he'll still die. If his ult is up, save yours, Don't use it because he'll just undying rage and spin way. If you can, E his spin away, then W him, by then his ult duration should be over, and you can dunk him and take your prize. At levels 1-3 just harass him with Q, he'll end up blowing his stacks of rage in order to heal. If he has max rage, do not try to 1v1 him pre 6, or pre wardens mail. he will have the advantage.|
|Yasuo||I don't know why, but I've been seeing a couple Yasuo players go top in Platinum. This character is a joke against Darius. Maintain farm, auto attack him if he gets too close, build damage. He can't keep up, his early game is trash. Avoid steel tempests knockup, he glows when he has his stacks. At 6, he gets dunked for free, and typically, even if you eat his ultimate, he still dies. Yasuo is a joke, and Darius is the punch line.|
Who am I?
I am 10 Stars, I've been an avid gamer and in and out of many competitive video game scenes for years. I was the creator of the Counter Strike 1.6 clan, |6o9|, which peaked in around 2004-2005, before i disbanded it in 2006/2007.
After that I moved onto World of warcraft, placing 20th in the ranked 3v3 bracket on Wildhammer, during season 3 of the burning crusade. After getting Gladiator in WoW, I quit playing.
With WoW out of the picture, i moved over to the Marvel vs Capcom 3, Guilty gear, and Blazblue competitive circuit. With a couple first place showings at local tournaments, and a few top 8 showings at major tournaments, i felt as though I had peaked for the characters that I played.
Then I moved onto League of Legends. I am currently Platinum 2, with my first season of playing being Season 4, in which I landed in gold. I have a very competitive spirit when it comes to gaming, and I typically strive to advance as far as my raw skills and talent allow me to. Unfortunately, I also have the drawback of only playing characters that I really enjoy. Which leads us to here, at a Darius guide. I saw a lack of true depth to other Guides that were posted, and I really want to build a guide that a player can come to when they have to learn anything Darius related.
So, lets get this started!
Why Darius? Pros? Cons?
Darius is easily one of the most fun characters in league of legends, his Ultimate; Noxian Guillotine is by far the most satisfying and enjoyable ult in the game. He also suits my playstyle of being very aggressive, and he's a mans man as far as alpha male characters go.
As far as Darius' Pros
His damage is ridiculous
Can shred tanks like nobodies business
Few bad matchups
Attack damage, Magic damage, and True damage all in one kit
Amazing cleanup potential
Amazing ability to kill towers
As far as his cons?
Lack of mobility and escapes / Can be kited
Crowd control ruins him
Easily ganked and camped
Passively pushes his lane during laning phase if he's harassing his opponent
Is not a hard carry / being super fed doesn't secure you a win
His few bad matchups are almost unwinnable
With all that being said, Darius is still a very strong character, and he's often underestimated by opposing teams.
Basic Darius Introduction
If you're brand new to Darius, I have an introduction video to his kit/abilities that you can watch here:
If you already understand his kit, this video can be skipped.
My itemization path is broken down in this guide already, but if you want a video reference to why I take what and when, here's a video that covers most of the basic build path stuff for Darius:
If you don't want to watch, that's fine too! Here's a text breakdown:
Crystalline flask, Three health pots, and your stealth ward
This is your common start. It allows you to constantly harass with your Q, as well as stay in lane if someones pumping damage into you like Pantheon.
At your first back, try to purchase a pickaxe. This is going to jump your damage up, and it'll really show.
At your second back, get your Tiamat. This is going to give you some regen, as well as boost your damage and wave clear. It also gives you a huge boost in fights, and a damage spike when you're doing combos.
Ninja Tabi + Alacrity OR Mercurys treads + Alacrity
CHOOSE ONE! AND MAKE SURE YOU PUT ALACRITY ON IT AS SOON AS YOU CAN! Boots are incredibly important on Darius. The extra movement speed from tier 2 boots, as well as alacrity allows you to outrun ganks if they happen early, and position better for landing Qs, and Es.
ITS PHAGE TIME! With Tiamat bought, you have some damage, with boots, you have some run speed. This gives you some more of both of those, with health to boot. This is the absolute battle stat item.
Sheen IS AMAZING on ANY character that has an auto attack reset. Lucky for us, Darius' W is an auto attack reset. And you'll notice after purchasing sheen, that everytime you hit something with a W, it screams out in pain. This also helps you demolish turrets.
FINISH YOUR TRINITY!
Expecting a picture of Zeal? Nah bro. Just finish your trinity force, it costs an extra 78 gold after buying zeal. This will give you some crit rating, as well as spike up your movement speed some more. It's a fantastic item for Darius.
DARIUS NEEDS SOME REGEN
With your boots and Trinity finished, it's time to turn your tiamat into a ravenous hydra. This is going to be your final damage spike from items. It's also going to give you the ability to duel champions with regen, such as Warwick
Upgrade your vision ward!
YOU GOTTA SEE THE WHOLE COURT, SON. Vision is one of the most important things in this game. If you haven't done so already, upgrade your trinket. It only costs 250 gold. It's also worth noting that after you've finished your Ravenous Hydra, you can sell your Crystalline flask, which pretty much PAYS for you to upgrade your trinket. DO IT.
ALL THIS DAMAGE AND VISION, WHAT NOW?
It's time to build some tank items. At this point, you're in dire need of health and armor. Randuins satisfies both of those like a cold beer on a hot summer day. Its active also creates an AOE slow that turns all enemies near Darius into frightened sloths. Which is amazing for chasing carries down.
ARE WE TANKY ENOUGH YET?
NOT AT ALL, MAN. Casters are still a nasty problem, and all your armor and health doesn't mean much to them. You need a banshees for when you cross paths with a nasty caster that has snares or slows. Absorbing a 25.png snare can be the difference between life or death! Or catching your prey at least.
ONLY ONE ITEM LEFT, WHAT DO?
WHAT DO? You DO a guardians angel. This is going to spike up your armor and magic resist a little more, as well as give you a resurrection if you die. This can come in handy for two reasons; People don't want to make you their target if you have a GA. AND if they do, your team is putting out damage, which means when you get back up, there should be some ripe tomatoes ready to get dunked.
Black cleaver is a lesser version of Trinity force. It's cheaper, and you clearly get what you pay for. You lose the ability to murder turrets, and your overall damage goes down slightly. You also lose some passive runspeed. The main reason to get this instead of trinity force, is if you're up against an extremely tanky team. Other than that, this item is far outclassed by trinity force.
Maw of Malmortius
Sometimes during laning you get a nasty AP character top that's just beating the daylights out of you. Building an early hexdrinker is sometimes the answer. And when you do so, maw is the finalized version of that item. I advise getting this if the opposing team is really AP heavy. This item takes the place of your late game guardian angel, it's just built way sooner.
ONE MORE SET OF SITUATIONALS:
These items are great if you're up against a full AD team. Pair a sunfire and a thornmail up with your Randuins instead of getting Banshees and Guardian Angel, and you're suddenly a tank god against puny all AD teams. Outside of when you're against full AD teams though, neither of these are worth buying.
Keep in mind that this is a standard itemization path. Against some champions, your initial buy may change, and the order in which you build items is changed. These will be specifically listed in the matchup videos that are coming over the next couple of months.
EARLY GAME / LANING PHASE
EARLY GAME / LANING PHASE (Levels 1-9)
WARDING IS INCREDIBLY IMPORTANT EARLY GAME. I advise putting a ward in your bush at any point where you're pushing, or at level 3-4 when a jungler would be ready to gank.
At level 1, your main goal is to harass your lane opponent with max range Qs. At any point that they last hit a minion, you should be able to get in range to Q them.
At level 2, with a point in apprehend, you don't want to pull them, keep landing Qs to make them go through their pots.
At level 3, with a second point in Q, focus again, on just landing max range Qs, they really start to hurt at this level.
At level 4, Darius' gameplan changes a little bit. If the opposing laner has 50-60% health, when you land a Q, follow it up with a combo; like this:
Max range Q > E (Apprehend) > Auto Attack > W (Crippling strike) > Auto Attack > Max range Q
Sometimes this will end up killing your target, but the majority of the time they'll be spamming all of their pots in order to maintain their lane so they can continue to farm.
At level 5, your gameplan is the same as level 4.
At level 6, it changes in Darius' favor. If the opponent is at 60-75% health, and you can hit them with a Q, follow it up with the same combo, but add your ult at the end:
Max range Q > E (Apprehend) > Auto Attack > W (crippling strike cancel) > Auto attack > Max range Q > R (Noxian Guillotine)
This will likely kill your lane opponent, and if it doesn't they're almost 100% guaranteed to back.
The other option at 6, if you really want to secure the kill, is to do the same combo again, but don't use your ult. Instead, do this:
Max range Q > E (Apprehend) > Auto Attack > W (crippling strike cancel) > Auto attack > Max range Q > Wait 3 seconds (Bleed will be ticking) > Flash into range for a Max range Q > R (Noxian Guillotine)
This combo gives you all the benefit of your max damage ult, your full combo, as well as damage from an EXTRA Q, and 3 seconds of bleeding before the ult hits, AND it gives an extra 5 second bleed AFTER that!I can't even begin to tell you how many times my lane opponents *thought* i let them get away, just to flash > Q > Dunk them back to spawn.
At level 7, 8, and 9, Darius gameplay stays the same. Harass with Q until they're low enough to combo with R. The only difference is that you should really be looking to put down the top lane turret around now, as the gold spike helps your entire team, and you're about ready to start roaming come level 9-10.
MID GAME / OBJECTIVE PHASE
MID GAME (LEVELS 10-15ish)
Around level 10, you should be done your laning phase, and if not, be very close to it ending.
At this point in the game, your damage is first class, but you are not tanky. Your best bet is to help mid lane get their turret down, or help bot lane get their turret down and help gank both of those lanes. You also have the option to go into the enemy teams jungle and search and destroy them, however this is risky, and you really need flash in order to do it safely.
During this time, help secure dragons, if a team fight comes up, remember that you're a brawler, you aren't a tank yet. DO NOT be front line if the enemy has carries that are fed. They WILL crush you.
If you're way ahead, and the enemy team is overall losing, you can be front line and look for some max range Es on squishies or non engage type tanks, but it's still a risky play, at this point you have a ton of damage, and not much of anything else.
I strongly advise sitting behind your tank, but in front of your carries. This way if they get a good engage, you can follow it up, and if someone gets on your carries such as a 254.png59.png35.png, you can E them off and dunk them without the entire enemy team focusing you.
ENDGAME / TEAMFIGHT PHASE
ENDGAME (LEVELS 16-18)
This is the part of the game where your decisions will either make you shine, or burnout.
Darius is TANKY at this point, and still has obnoxious damage. He has a decent peel, and an offensive hook if he chooses to use it either of those ways. He also does massive damage to turrets and has a great 1v1 duel potential. This gives Darius ALOT of options for teamfights:
Option #1: The IM AHEAD option
If you're WAY AHEAD of the rest of your team on gold, you're playing front man. Which means that while you aren't hard engaging, if a tank on your team does engage, you should be going deep, and looking to dunk the opposing carries off the face of the earth. It also means that you're looking for max range Es, on ANYONE. Darius is a major threat to tanks because of his passive armor ignore from E, as well as true damage from his ult. When you're ahead of the curve, being in front is your best bet. Enemy teams don't want to really dive passed you when all you have to do is turn around and dunk whoever dove.
Option #2:The IM EVEN and so are our teams option:
If lanings went pretty even, or it's a low kill game in general for both sides, being front man can get you snared or stunned and killed pretty easily, even though you're tanky, you can't take constant poke from carries that are on equal footing and expect to really do well. This is when you want to hang back, inbetween your tanks and your carries in formation. This way, if someone dives your carry, you can E them off and dunk them, but if your team and tanks engage, you can go on the offensive, and getting into the fray second isn't a bad thing for Darius, as his cleanup potential is insane.
Option #3: The IM BEHIND, but my team did ok option:
If you didn't do well during laning, or got camped, this is the choice you should be making. Sit back, next to your carries. If someone dives them, peel for the carry and kill whoever dove. Don't go deep in a team fight, if the enemy team engages or your tank engages, slaughter their front line and try to cleanup whatever you can. You'll do more good in the back saving your carries life if your behind then being front line and dying without accomplishing anything. This also gives you the opportunity to dunk your way back into the game. If you sat back with your carries, and the enemy team gets low from the engage, by the time they realize you're in the middle of them, their health bars are all at 40%, and a Q > W > R can end a carries life.
Option #4:The split push option:
This option isn't horrible for Darius. You're pretty tanky, and have quite a bit of duel potential under your belt. If one or two champions come to stop you, you should be able to fight your way out of it or at least do enough damage to kill one and escape. You also do massive damage to turrets with your W + Trinity. The most important thing when split pushing is to make sure that you either have vision on the majority of the opposing team, or you have flash and teleport up, while your team is pushing another lane. If everyone's missing, and your team isn't pushing another lane, there's a pretty high chance that you've acquired aggro, and are about to come face to face with a 1v5 that you can't win. Map awareness during split pushing is key, and if your team is just farming the jungle or not really pushing, it doesn't tend to work out. Split pushing is SPLIT pushing, another lane has to be getting worked on as well.
That about sums it up for this guide! Stay tuned for video matchups and in depth guides for laning!
Darius change for 5.15+!
WOW! HUGE DARIUS UPDATE COMING!:
Some of Darius' early lane power has been shifted more towards the mid and late game
We expect Darius to build much more tanky items than he has previously done with the help of Bloodrage
In order to accommodate for the strength and importance of Bloodrage, a lot of Darius' base damage numbers needed to be reduced
Attack Range increased to 175 from 125
Attack Damage per level increased to 5 from 3.5
Health per level increased to 100 from 93
Armor per level increased to 4 from 3.5
Base Attack Speed reduced to 0.625 from 0.679
Attack Speed per level reduced to 1% from 4%
Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
Bleed now deals physical damage instead of magic
Bleed damage reduced to 10-27 from 12-36
No longer grants Movement Speed per enemy champion bleeding
Now has a 0.75 second delay before swinging
Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%)
Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage)
Handle damage (inner circle) reduced to 50% from 66%
Enemies hit by the handle no longer receive a stack of Hemorrhage
Mana cost reduced to 30 from 40
Crippling Strike (W)
Damage adjusted to 140% total Attack Damage from 120/140/160/180/200%
Slow amount increased to 90% at all ranks from 20/25/30/35/40%
Slow duration reduced to 1 second from 2 seconds
No longer slows Attack Speed
Cooldown changed to 9/8/7/6/5 seconds from 8
No longer reduces base cooldown per Hemorrhage stack on the target
Mana cost reduced to 30 from 30/35/40/45/50
Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
Cast time reduced to 0.25 seconds from 0.32
Now slows enemies grabbed by 90% for 1 second after landing
Noxian Guillotine (R)
Damage reduced to 100/200/300 from 160/250/340
No longer refunds Mana on re-casts, instead all re-casts cost no Mana
At rank 3, Noxian Guillotine no longer has a Mana cost
Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds
These are all PBE based for right now, as soon as they hit live this will be updated.
VIDEO MATCHUP SERIES FOR DARIUS!
THE FIRST OF THE VIDEO MATCHUP SERIES FOR DARIUS IS HERE!
This series is on hold for Darius at the moment due to his coming buffs!
DARIUS VS GNAR, THE VIDEO GUIDE: