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Darius Build Guide by 10stars

AD Offtank The world runs on Dunkin' Plat 2 Darius top 5.15 HUGE BUFFS

AD Offtank The world runs on Dunkin' Plat 2 Darius top 5.15 HUGE BUFFS

Updated on August 7, 2015
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League of Legends Build Guide Author 10stars Build Guide By 10stars 42,353 Views 6 Comments
42,353 Views 6 Comments League of Legends Build Guide Author 10stars Darius Build Guide By 10stars Updated on August 7, 2015
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1
kwinker | September 30, 2015 2:39pm
Why trinity nothing staks on ap and you're broke so full ad is easy penta
1
NicknameMy (155) | August 7, 2015 3:59pm
Oh, **** me.
1
10stars | August 7, 2015 11:48am
Thats Mordekaisers changes. Also the juggernaut update was as I said before, not announced two months ago in July when I created the guide.

Notes

Some of Darius' early lane power has been shifted more towards the mid and late game
We expect Darius to build much more tanky items than he has previously done with the help of Bloodrage
In order to accommodate for the strength and importance of Bloodrage, a lot of Darius' base damage numbers needed to be reduced

Changelist

General

Attack Range increased to 175 from 125
Attack Damage per level increased to 5 from 3.5
Health per level increased to 100 from 93
Armor per level increased to 4 from 3.5
Base Attack Speed reduced to 0.625 from 0.679
Attack Speed per level reduced to 1% from 4%

Hemorrhage (P)

Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
Bleed now deals physical damage instead of magic
Bleed damage reduced to 10-27 from 12-36
No longer grants Movement Speed per enemy champion bleeding

Decimate (Q)

Now has a 0.75 second delay before swinging
Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%)
Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage)
Handle damage (inner circle) reduced to 50% from 66%
Enemies hit by the handle no longer receive a stack of Hemorrhage
Mana cost reduced to 30 from 40

Crippling Strike (W)

Damage adjusted to 140% total Attack Damage from 120/140/160/180/200%
Slow amount increased to 90% at all ranks from 20/25/30/35/40%
Slow duration reduced to 1 second from 2 seconds
No longer slows Attack Speed
Cooldown changed to 9/8/7/6/5 seconds from 8
No longer reduces base cooldown per Hemorrhage stack on the target
Mana cost reduced to 30 from 30/35/40/45/50

Apprehend (E)

Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
Cast time reduced to 0.25 seconds from 0.32
Now slows enemies grabbed by 90% for 1 second after landing

Noxian Guillotine (R)

Damage reduced to 100/200/300 from 160/250/340
No longer refunds Mana on re-casts, instead all re-casts cost no Mana
At rank 3, Noxian Guillotine no longer has a Mana cost
Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds



These are the Darius changes, there are in fact alot more than I initially expected. The guide will continue to be updated as the changes are released to live, the same was it has been for the last two months.
1
NicknameMy (155) | August 7, 2015 2:56am
The rework changes:

His Passive, his Q, and his W, adds a new effect to R and changes to E as well.

Quoted:
Base Stats
Movement speed lowered to 325 from 340
HP lowered to 525 from 555
HP per level increased to 80 from 73
HP regen per 5 increased to 4 from 3.3
HP regen per 5 per level increased to .55 from .3
Armor per level increased to 3 from 2.7
AD increased to 61 from 59.5
AD per level increased to 5 from 3.5
Base Attack speed lowered to .6 from .694
Attack Speed per level decreased to 2.2 from 2.6
Attack Range increased to 200 from 125
Attack Frame Improved

Iron Man (Passive)
Mordekaiser's abilities cost health, but he converts 25% of the magic damage they deal into a temporary shield.
Maximum shield is 25% of maximum health.
The shield decays by 2% of base health per second when above 25% shield.
Shield conversion is halved against minions.

Mace of Spades (Q)
Costs: 20/23/26/29/32 Health
10/8.5/7/6.5/5 sec Cooldown
Mordekaiser's next 3 hits are empowered. The first deals 3/6/9/12/15 (~+.23 total AD) (+.2 AP) bonus magic damage. Each extra strike deals 2/2.25/2.5/2.75/3 times the bonus damage of the last, up to X (+X total AD) (+X AP).
[Max damage is 4 to 9 times the first hit damage based on rank. For example:
rank 1 is (Attack 1 = x. Attack 2 = 2x, Attack 3 = 4x).
rank 5 is (Attack 1 = X. Attack 2 = 3X. Attack 3= 9X)]

Harvesters of Sorrow (W)
No Cost
12/11/10/9/8 sec Cooldown
Passive: Even with allies present, Mordekaiser gains full experience toward leveling up from minions he kills. Experience Earned: X.
Active: Target an ally champion:
Both gain 75 movement speed toward one another.
When they touch, both deal 140/180/220/260/280 (+.6 AP) magic damage over 4 seconds.
Reactivate to both instantly steal 50/70/90/110/130 (+.3 AP) health from nearby enemies (33% heal on minions, max 3 unites; deals magic damage).

Siphon of Destruction (E)
Costs 24/36/48/60/72 Health
6/5.75/5.5/5.25/5 sec Cooldown
Mordekaiser deals 35/65/95/125/155 (+.6 total AD) (+.6 AP) magic damage in a cone.
For each Champion hit, he gains 15% maximum shield.

Children of the Grave (R)
No Cost
120/105/90 Sec Cooldown
Passive - Dragon Force: Damaging the Dragon will Curse it for 10 Seconds.
Active: Curse target Champion and steal 25/30/35 (+.04)% of their maximum health (half initially, half over 10 seconds; deals magic damage).
Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds.
Mordekaiser gains 30% of their ability power and 25% of their bonus health.
The ghost gains 10/25/50 attack damage and 15% of Mordekaiser's maximum health.
The ghost can be controlled by hitting the alt key and using the right mouse button ot by reactivating this ability.
1
10stars | August 6, 2015 9:13pm
I made this guide almost two months ago. His upcoming changes also aren't a rework. It's a change to his passive which buffs his team fight capability. Nothing about his laning will change at all. And neither will his building for the most part.
1
NicknameMy (155) | August 6, 2015 4:28pm
Why make a guide now when he gets reworked 1 patch later?
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