Kayle Build Guide by qdog
| Health | 2342 |
| Health Regen | 20.5 |
| Mana | 1175 |
| Mana Regen | 16.35 |
| Armor | 142.69 |
| Magic Resist | 84.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 233.7 |
| Attack Speed | 151.109 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 195 |
| Life Steal | 22% |
| Spell Vamp | 20 |
| Armor Penetration | 8.1 |
| Magic Penetration | 5.49 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
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Kayle is an amazingly powerful top laner capable of zoning opponents, escaping quickly with
Divine Blessing and dishing huge damage late game with a stupidly strong passive
Holy Fervor and surviving anything with her OP ultimate
Intervention. Building her correctly will bring you to top ELO quickly.
Pros / Cons
Pros
1. Super hard hitter
2. Slow in combination with armor/MR reduction allows you to decimate foes in lane
3. Ranged attacks with splash damage allow you to farm safely.
4. Can own most melee tops
5.
Cons
1. Tends to push lane, so
2. Certain tops can beat her, so don't pick into matchups that have gap closers, e.g.
Hybrid Runes
AD Runes
AD Marks swap in for the Hybrid Pen ones for the AD build. It is nice to have that 9 AD at the beginning to start winning your lane from range.
Masteries
Kayle hits very hard and she needs the CDR in offense as well as the armor magic pen. The 3% lifesteal from
Vampirism
is just nice to sustain a bit in lane as well as your potions. Defense provides a bit more sustain. Get more defense in the armor
Hardiness
or MR
Resistance
if you know if your lane opponent is AD or AP respectively.
For AD
Kayle you might want to spend your points slightly differently. If you don't care about keeping
Righteous Fury up all the time, consider taking the points out of
Arcane Knowledge
and
Sorcery
and adding them to
Deadliness
and
Lethality
Summoner Spells
My preferred Summoners
Basic top lane summoners
Alternate summoners
useful for hopping around the map and getting into lane quickly. Not sure its the best use of a summoner slot though.
Summoners you won't need
Skills
Hybrid skill sequence
Righteous Fury is the largest damage dealer for a hybrid allowing range and splash damage. Max
Reckoning next for more slow and increased single target damage with
Divine Blessing last for the MS it provides. The heal is pretty much useless. Get
Intervention at 6, 11 and 16.
Note about
Intervention: sometimes intervention is best used as an engage tool. As an ally charges into the fray, enemies will begin unloading devastating abilities, but also burning cool downs. If you drop
Intervention right at the start, all of these abilities will go to waste and your team will receive that much less damage. However, it is also amazingly satisfying to use it at the last second, and save an ally from death.
AD skill sequence
Max
Reckoning first as it is a great burst tool
Get a point in
Divine Blessing early and max it last
Your first point should be in
Righteous Fury giving you range at lvl 1, but max it second.
As with all Ultimates, get
Intervention at 6, 11 and 16
Hybrid Items
Starting out
TIP: If you have gone
First time back
Quickly upgrade toConsider
Make sure you take a few more
Mid Game
Grab aMid/Early Late game
Pick up aEnd game
Finish upAD Items
Starting out
TIP: If you have gone
First Time Back
Upgrade to
However, just as in the Hybrid Build, if you are getting pushed around in lane and need the resistance, consider
Make sure you take a few more
Mid Game
Grab your
If they have started to build armor, as most intelligent laners will, consider swapping out your This will allow you to shred through their defenses quickly and give you even more bullying power. Since
Late Game
After you have completed
Lane Phase Strategies
Overview
While in lane
Surviving a gank
Top lane is the most susceptible to ganks and as such will be ganked the most. Your kit helps you survive these, however sometimes you must use
As the jungler or mid laner appears timing becomes key. Use reconing to slow the one who will CC you. That means
EXAMPLE:
In Summation, use
Winning a Duel
Very straightforward. Either use
Diving a turret
Also very straightforward. Use your kit to slow your opponent. Usually when a dive is taking place, the champ that is defending the turret will begin to kite you around his/her turret in an attempt to kill the divers. Counter this with
TIP: Turret damage ramps up over time, +22.5% per attack to a cap of 135% after the 7th hit and beyond, so wait to use your ult as long as you can. If you cast it early, you will avoid damage at first, but the turret will begin ramping up even though you are immune. When the ult ends, you will be hit for extra damage. Instead, take the first few turret shots before it becomes super painful, and ult after, you will resist much more damage.
Timing is also key here too. Since
Teamwork and Ultimate Use
Kayle can mean the difference between and Ace for your team, or an Ace against your team, and it all comes down to her ultimate,
Intervention. Correct use your Ult can make or break a team fight. I will delve into some of the uses for your ult, and good times to use it and bad times to use it.
EXAMPLES OF GOOD ULT USES
As a team fight is brewing, sit back.
Intervention has a massive range so don't be too worried about being out of range. Chances are, you have built a bit more squishy to deal full damage so you want to function half way between a carry and a bruiser. As your tank initiates, you need to make a decision. Your ultimate can be used on your tank to absorb massive damage they enemies are about to unleash, or it can be saved for later in the fight. If their team is not too bursty, save your ultimate for an opportune moment. If someone who cannot take much damage is focused that is a PERFECT time to intervene with, you guessed it,
Intervention. If they charge in on either your AD or AP carry, give them the unpoppable bubble and watch them obliterate the enemy team. Don't forget you can use your ult on yourself too!
EXAMPLES OF BAD ULT USES
There is nothing worse than letting your most unique and powerful ability go to waste. Never use it on a tank that has not fully engaged and is not receiving damage. The point of your ultimate is to mitigate enemy cooldowns. Make sure they are targeting the ally you are saving. Another horrid, but more subtle failure of
Intervention is using your ult on an ally who is fleeing with no intention of returning. If an enemy is chasing one of your allies, use
Divine Blessing instead. This will speed their MS and heal them. Just what they need. Not invulnerability. Instead, use it on someone who will turn and fight with it on them, absorbing damage and unleashing hell at the same time.
Change Log
8/1/12
Added AD
Kayle including items and runes.
added Lane Phase Strategies and Teamwork sections.
8/3/12
broke apart AD and Hybrid skill sequences.
added to summoners section.
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