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Cho'Gath Build Guide by theMysterieF

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author theMysterieF

theMysterieF's Cho Solotopguide

theMysterieF Last updated on April 18, 2013
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Team 1

Ability Sequence

1
7
9
12
14
Ability Key Q
4
8
10
13
15
Ability Key W
2
3
5
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction


Hi guys,
Welcome to my Cho solotop guide.
I will show you 3 ways of playing Cho Gath solotop depending on your enemy.

The first build is for meele AD champions such as Olaf, Riven or Wukong you meet often solotop.

You should choose the second way to build him for ranged AD champions like Graves or Caitlyn.

Finally there is one build for you in case you are facing an AP based champion like Mordekaiser or Singed.

Sorry for my english to be not that good and I hope you still enjoy my guide.

- runes and masteries sections are under construction


Guide Top

Pros / Cons

Pros / Cons

spaaaaaaace
Pros


+ can destroy nearly every other solotop champ
+ very good farmer
+ nice cc in teamfights
+ tanky even without many tankitems
+ can nearly destroy every meele AD solotop
space
space
Cons


- very manahungry earlygame
- vulnerable to early ganks
- your teammates might think you are just sitting on your lane


Guide Top

Masteries

Masteries
1/5
1/5
2/1
4/5
1/1
3/5
4/1
3/1
2/1
1/1
3/1
3/1
1/
1/

I take 9/21/0 standart masteries for offtank.

Also you can take 9/0/21 if you feel tanky enough without defensive masteries.


Guide Top

Skill Sequence

This is the main difference between laning against an AD or AP based champ.

First you should max your Feast as usual.


If you are laning against a

meele AD

champ, you will want to do more dps than he could ever do. So you max your Vorpal Spikes first, because of his maximal dmg potential. Also you wont have probs to get in meelerange against this sort of enemy. Another advantage of this skill sequence is that you will not be as manahungry as if you max Q or W first.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

In some cases you will face a

ranged AD

carry. Then it is more harder to get in meelerange, so you cant get all the dmg potential out of your E spell. Now you have the decision between maxing Q or W first. Due Q has the higher dmg potential than W and you wont have many probs to hit the slowest chars in the game with your Rupture i highly recommend to max Rupture over W.

However

, if you notice you dont hit your Q as much as you want to you should switch to max your Feral Scream first, because of the better accuracy with this spell.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


The last possibility is that you are facing an

AP

based champ. In this case you have an epic 3 sec silence on Feral Scream at lvl 5, means 3 sec the enemy cant do anything exept running away. Nothing more to say!!!!

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

This is the most situational part of every guide.

Starting Items


  • + 4x + if you are facing an AD based champ
  • + if you are facing an AP based champ
  • + 2x + in case you are laning against a skillshot depending enemy like Brand or Nidalee

Core Items


  • Philosopher's Stone for even more laningpower - now scales better into endgame as the stats become permanent with
  • best boots for cho, but you can also go for , or
  • THE item made for cho, just a MUST HAVE
  • instantly boosts your dmg from medium to high

Beside this items you should take at least 1 ARMOR and 1 MAGIC RESISTANCE item.



Situational Items


  • combined with Philosopher's Stone awesome Gold/10
  • if you feel like 3000 hp isn't enough this is the item to go
  • more dmg and also more surviveability. selfexplanatory
  • if you have mana problems during long teamfights
  • for armor - only consider buying this if you get in meele combat often
  • for armor - the item to go if the enemy adc is fed
  • for armor - don't forget about the active
  • same as with armor
  • by far the best mr item in season 3
  • nice in combination with bulwark if you are focused early in teamfights
  • even more dmg? go for it. boosts your dps and surviveability too. if you are planing to get this, go for an early

Enchantments


  • lets your team follow you faster into teamfights
  • better mobility in teamfights - good if you have to initiate
  • if the enemy team leads the game and you have to def


Guide Top

Summary

Thanks for taking the time reading this guide, I hope you enjoyed it and if you found any errors in spelling or if you want to add sth, feel free to tell me!
I am still working on this guide adding more details.

Pls try it before you vote it down.