Cassiopeia Build Guide by AncientNecro
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Champion Build: Cassiopeia
| Health | 2770 |
| Health Regen | 13.85 |
| Mana | 1150 |
| Mana Regen | 30.29 |
| Armor | 133.5 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 416.72 |
| Gold Bonus | 0 |
| Attack Damage | 104.6 |
| Attack Speed | 0.828 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 457.54 |
| Life Steal | 0% |
| Spell Vamp | 34 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Another personal reference for myself. Not a guide, just a build. I use it in 99% of my Cassio game (sometimes I'll rush Deathcap after Giant's Belt if I am facerolling). Try it before you knock it ^_^
Don't hate on my clarity either. This is the only champion that I ever use it on. Pre 6, my opponent gets 0 farm. Period. During late game Seige-pushes, pop clarity and the entire team strategy can change in an instant.
Good times. If you are harassing correctly, you'll pop clarity at level 3, and then go back home after getting a kill the moment you hit level 6.
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