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Darius Build Guide by ShadowS FaLL

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League of Legends Build Guide Author ShadowS FaLL

They Will Regret Opposing Me!

ShadowS FaLL Last updated on April 5, 2016
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Darius with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Nasus Really not that difficult of a matchup unless you let him farm. DO NOT LET HIM FARM HIS Q. Make him pay for trying to get Q stacks. Be wary, he CAN kill you if he gets a good amount of stacks on his Q.
Guide Top

Introduction

Hello everyone, I started to main Darius when I came back into the game over the summer. I was never able to play him before the rework to him because I never really played League all that much until I came back. Currently, I have 359k Champion Points with Darius.

Many feel Darius is easy to play, I agree to a certain extent. He is "easy" to play, but can be difficult to master. Darius's power is when his passive is active, if you dunk someone without your passive active, it doesn't do much of anything unless the enemy is very low on HP.

If you're going to ult someone, make sure you are 100% sure they will die.


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Pros / Cons

Pros:
+High attack damage with not many damage items;
+Can build tanky and still deal a bunch of damage;
+Has sustain;
+Very dangerous when ahead;
+Can easily win team fights if you ult correctly;
+Very satisfying when you land a dunk;


Cons:
-Easily kited;
-Horrible movement speed/immobile;
-No escapes;
-Easily ganked;
-Close to useless if behind;
-VERY punishing if you f**k up your ult;


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Summoner Spells


Flash is absolutely needed. Take this EVERY game. Flash is Darius's only escape.


Teleport is what I take all the time. I honestly have never taken Ignite but it does work well with your bleed damage to ensure you get the kill, but I prefer Teleport so I can get back to lane quicker when needed.


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Items

This is the best start when going against champions that don't have much kill potential on you early on.

Buy this if you are against a champion like Riven, Tryndamere, Pantheon or an ADC.

Could be bought instead of Cloth Armor, but it's really a personal preference.

Rush this if you are against an AP laner, ex: Vlad, Ryze, Teemo, Kayle, etc...

This item is another must on Darius. The momentum provides him with a bunch of ms, as well as +500 HP AND +50 armor.

Majority of the time, I do end up building Spirit Visage because the stats it provides works very well with Darius

If you rushed Hexdrinker, then finish Maw of Malmortius after you have your 3 core items + boots.

Prior to Season 6, these were the boots I bought in most of my games because of what it offered (MR, Tenacity). Very good pair of boots to buy if you are getting cc'd to hell (Morgana Q, Leona's stuns, etc).

I rarely ever bought these honestly, just weren't as good as Merc Threads, the only times I ever bought these were if they had no AP and you weren't getting cc'd that much.

95% of the time, these are the boots I buy. They are so cost effective even after they raised the price, it gives you a great amount of MS. This combined with the speed from will make it hard for people to get away from you.

SHOULD YOU BUY IT?
Honestly, this item isn't BAD for you, it's just not the best option when there is something cheaper AND better for you. If you are ahead to the point where you can sacrifice a defense item, go ahead and buy it since it does give some nice stats that are useful on you.

It wouldn't be a Darius guide without this item. I have bought this before when I was 4-5 levels ahead of the entire enemy team and let me tell you, it was hilarious. Critting someone for 1k is something that should not happen on someone like him, but when it happens, it's really funny to see their hp bar get deleted in 2-3 hits. If you are THAT ahead of everybody and are sure you will be winning the game anyway, just buy it and have a great time ;)


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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Details


This will always be your skill sequence, every single game no matter what.
Noxian Guillotine (When a point is available) --> Decimate --> Apprehend --> Crippling Strike

Why?



Decimate is your main damage and healing ability. If you land this in a team fight on at least 3 champions and you are low on HP, you will heal an INSANE amount if you built tanky.

Crippling Strike got nerfed to the point where maxing it first or second does nothing to help you. It no longer slows the enemy's attack speed or their movement speed based on the bleed stacks.

Apprehend is better than Crippling Strike simply because of it's passive. At max rank, Apprehend gives you 25% armor penetration.

Noxian Guillotine is what makes Darius Darius. This ability right here can be the deciding factor in a team fight, it can decide whether you win or lose the game. Timing is EVERYTHING with Noxian Guillotine. If you use it and it doesn't kill a target or at least get an assist, it will go on cooldown and can potentially doom your team. I've had many games where I screwed up my ult and ended up losing the game because of it.

Hemorrhage is Darius's passive. This is where his damage is. Getting 5 stacks of your passive (or killing someone with Noxian Guillotine) will active Noxian Might. Noxian Might grants Darius 40-200 bonus AD, and will spread instant 5 stacks to any enemy you hit with Decimate or basic attacks for the next 5 seconds. Each time you land Decimate or a basic attacks, the time for Noxian Might goes back up to 5 seconds.


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/5
5/1
1/5
With the way I always build Darius, extra damage is not needed, you need all the defense stats you can get.

With this mastery setup, I still end up with at least 200 AD toward middle/late game.

Grasp of the Undying is the keystone I always take for him. The others don't really benefit him. Only take Strength of the Ages if you try out jungling with him.

Due to Darius's passive giving him extra AD when it's active, defense stats are more important so he can stay alive long enough to get 5 stacks on someone then wreck everyone around him.


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Lane Phase

I generally do not play aggressive as Darius. Just farm and if they poke you, you poke back with Decimate. At level 3, you can go for a nice combo (E > AA > W > AA > Q). Or you can Q first then pull them in but I prefer doing it last so you can get the heal AFTER the trade instead of before.

When you get Noxian Guillotine at level 6, that's when you can start going in for some damage and a potential kill depending on who you are up against, of course.


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Teamfights

Don't be afraid to use your Noxian Guillotine on a very low enemy. That's exactly what your goal as Darius is. Secure the kill so it will activate your passive and you will be able to do A LOT more damage in teamfights.

Never initiate a fight unless you are very ahead of the enemy team. Darius is a FIGHTER, not a TANK. Yes he builds tanky, but he should not be the initiator in a teamfight.

If you do happen to be the only "tank", let the enemy start a fight, not you.

If the enemy team is falling back and your Flash is up, do Flash -> Apprehend to grab one of them which will result in a kill 95% of the time.