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Thresh Build Guide by zulutheforgotten

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author zulutheforgotten

Thresh ADC Guide

zulutheforgotten Last updated on May 15, 2013
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


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ADC Thresh why to go this build

Now I've played many a match on Thresh building with AP and tanky and I always found it boring. So I decided to try and work off his passive to increase damage and what I found was amazing in mid-late game. With a full charge on your passive late game you can get as much as an 800 damage boost from your passive on q, not factoring in armor.


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Pros and Cons

Huge damage on aa mid-late game
Tanky so he can be a great lane bully
His aa has a decent range making harassing easy
Can pull enemies to help finish or initiate
His ult does an amazing slow and is great in team fights

Early game damage is so-so
His skills are pure utility not really damage
His ult can be escaped with flash
small range compared to some other ADC


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Masteries

I went with the traditional AD mastery path, the rest of the notes are in the mastery desciption


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Abilities explained

Damnation-First up is Damnation which is great yet also a bit of a pain at times. Damnation passively gives the ability for monsters or champions to drop souls which increases your AP and armor, this is great but be careful when collecting so you don't over extend and get punished for it.
Death Sentence-This skill is what you will come to love its passive gives your auto attack a damage boost that scales with both your AD and the amount of souls you collect. When fully charged it does the most damage and late game can be a real terror.
Dark Passage- Dark Passage is great in team fights, it grants both a shield and can pull your own champions to you either working as a save or to help take down another champion. It also can be thrown towards souls to help collect them which will help when farming against an aggressive enemy champion.
Flay- Flay is so-so in my opinion while it does decent damage and slows it really isn't amazing, the reason being that the slow at max level only lasts for 1.5 seconds and for 40%.
The Box-This is your ultimate and personally one of my favorite in game, this skill can be used both as an escape or to disrupt team fights and cause decent damage. It also is very nice for the 99% slow which is devastating for an enemy champion who tries to run


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Farming

Farming should be relatively easy for you on getting the kills as long as your support isn't an idiot. Just watch their health and land an aa which will help build souls for you. Make sure to farm as much as possible since you will need to build your Wit's End and B. F. Sword relatively quickly.


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Summoner spells

I go with Flash and Ignite mainly because of the great utility. Flash can be great for chasing or running from an enemy champion, and Ignite for the extra damage.


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I value input

This guide is far from finished in my opinion and highly value suggestions on what to add or change. I hope you enjoyed the guide and I'll try to update it as frequently as I can based on in game experience and suggestions from you all.