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Thresh Build Guide by The One Sin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The One Sin

Thresh Bot-Lane Support

The One Sin Last updated on October 19, 2014
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Ability Sequence

1
7
12
13
15
Ability Key Q
3
10
14
17
18
Ability Key W
2
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Flash and Ignite

Your Flash is your distant cousin's best-friend in an odd way. You don't want to use it at every opportunity and definitely not for a chase-kill. Use it only when you are endanger for evasion.

Ignite should be used at your discretion... Either for killing a runaway opponent or as a scary poke to keep the enemies at bay. I definitely know if he/she is at moderate health I'd want to use the ignite rather prematurely to force my enemy to recall. Doing so, would allow me to take the bottom tower (whenever possible).


Guide Top

Bottom Lane Tactics

Always throw down your trinket ward in the middle area adjacent to the dragon. That way you can find out if/when the enemy JG is going to attempt to gank you. Many Bot ADC/APC'S despise their Support from taking their creeper count, but for every 6-10 they kill you should take one kill of minions. Even if you take an additional it should not affect the leveling system as much. As an Off-Tank you should try and get fed as much, but not as frequently as the ADC/APC. The more souls you take the better so you can become a better-early tank for premature mid game. Always initiate the attack (if possible)... Use that Q from the bushes or from a fast-paced movement to drag. If things seem like the player has a higher movement bonus and you are confident in your ally that you will not die; do not hesitate to hit Q one more time to go into melee range.

If your ally is endanger always attempt to gain distance from your ally and throw down your W so he/she may catch onto the lantern and be much further from their attacker. If/When your your opponents catch up to you and your fatally wounded ADC/APC Partner use E to close some of the gap for a few seconds. If things are going well throw down the W for a shield and walk past the radical to gain an additional shield.