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Thresh Build Guide by Yosoku

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League of Legends Build Guide Author Yosoku

Thresh Gold / Plat

Yosoku Last updated on May 13, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Janna Only problem is the shield's damage gain. Try not to get much poke with it and, try to engage as soon as it ends! Easy hook if she fails the tornado.
2
Nami Just dodge the bubble. Hook = kill
2
Sona Try to avoid the poke. Hook = kill Easy
2
Soraka Hook = kill Focus her if you have the opportunity
2
Zyra New Zyra's DPS is insane, still, if you get her, she can't run.
Table of Contents
Guide Top

Introduction

Hi,
I've been playing support for 2 seasons now and I chose Thresh over any other, I hope that I explain how you can play him or atleast some build and runes to help you do it.
I'm not a high elo player or anything, still, I think I know a thing or two about this champion.
I'm sorry if something is terrebly wrong, feel free to comment.
I hope you enjoy it :)


Guide Top

Runes

I use mostly this runes, more for the fact that they have a good amount of resistences and has a little AD for the poke.

My alternative to the offensive Thresh rune page is the one bellow. I like this one because of the movement speed, it's pretty good vs a team with high mobility. And the only difference for the other page is the 0 extra AD and 1 less point for Armor.


Guide Top

Spells

For spells I take it situational.
<-- Has to be allways there.

<-- I pick it more vs an enemy with high damage or with great mobility (Ex.: Shyvana, Kalista).

<-- I take ignite more when the enemy either has a lot of heals (like Soraka) or when they don't have dodging spells (Ex.: you don't need exhaust vs a MF for the only escape she has is flash and if she uses it even if she runs away it's a good worth)