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Thresh Build Guide by Black Knight678

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League of Legends Build Guide Author Black Knight678

Thresh Season 6 Patch 6.17 (How To Climb Any Elo)

Black Knight678 Last updated on August 25, 2016
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Ability Sequence

2
4
5
7
8
Ability Key Q
3
9
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ezreal If you can dodge his q's, you can all in him. Try to learn over time his e range and hook there when you know it is up.
1
Lux You can all in her level 2-3. Just dodge abilities and lantern behind the adc after he gets rooted.
1
Nautilus He is tanky but you can kite him easily. Just flay and try to hook their adc.
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Introduction/About Me

Hi everyone! I am BlackKnight678 and I have been playing League for about 4 years now (3 Full Seasons). I am currently D5 on the NA server. When I started playing I was initially ranked B1. I ended that season in S5. Next season I was climbing in Silver and got to G5 right as it ended. I climbed my way through gold and plat this season to finally reach diamond. This is my first guide and I appreciate any help/suggestions I can get. This guide will be about my main and favorite champion, Thresh.

Thresh is best as a support and offers his team cc, peel and the ability to get out of sticky situations with his lantern. You can take ignite instead of exh but I feel that exh is better for late game and to peel for your adcs. I hope you will be able to learn a few things here.


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Pros / Cons

Pros:

    Good cc if you can land skillshots
    Can peel very well.
    Can block escapes and dashes with e.
    Examples:
, , , , , , , ,


Cons:
    Not that tanky
    Very skillshot reliant


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Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Health
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Armor
3
Marks- I would take flat AD Marks because it allows for better trading in lane. For those that did not know, flay scales with your ad. Having this flat ad allows for the damage of flay to increase.

Seals- I would take flat Health Seals because it makes you tankier for your early levels and lets you all in level 1-3 and not have the risk of being poked out of lane.

Glyphs- I would take flat Magic Resist Glyphs because most supports in this meta deal some form of ap damage and having no resistance is very risky.

Quints- I would take flat Armor Quints because you will be getting auto attacked a lot and you will (most of the time) be facing an adc.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max Q then W. E's cd doesn't lower the more you max the skill. Also with the W buffs the lantern will shield more depending on the souls you have. So if you have a lower cd for it you can save people from damage or ingite.


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Spells


Why take exhaust over exhaust? I would say that exhaust is more useful in most situations. Most team comps will have an assassin or someone who can 1-Shot your adc. Exhaust allows you to kill this threat and let your adc carry the game.

However, Ignite is sometimes better than exhaust. Some examples of people I would take ignite into are ( , , , , )

If you didn't know, Ignite reduces the amount of healing a champion recieves. That is why I would take ignite against these champions.


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Bot Lane Synergies

In my opinion there are several strong synergies between thresh and other adcs. I have listed them in the order of strength and the threat of the lane.

#1 Kalista

Thresh and Kalista are the strongest bot lane in my opinion. Evern though kalista is not the best adc in the current meta she has a lot of kill pressure with thresh in the lane.

Kalista's W passive basically gives bonus attack speed to kalista when near her Oathsworn ally(the champ she bonded with) and if they both attack a target, the target receives bonus % health damage.

Her ult allows Thresh to get close to the lane opponents or enemy champions which allows for an easy flay ult hook combination.

#2 Draaaaven

Draven is strong, if not the strongest adc at level one and will always be able to do damage. Draven's passive requires kills and a thresh lane will allow him to cash in his passive for free gold. This lane is all about getting ahead and staying ahead. Draven is a fairly immobile adc and with thresh's lantern he is relatively safe for most situations.

#3 Jhin

Jhin is a very immoble adc who's kit allows for very easy picks. His w will root a champion that has been hit by an allies ability or auto attack. This allows for a good combo with thresh. This should be how the pick works. Either thresh flays or hooks into a jhin w and then if they flash thresh should be able to use flay or hook (the opposite of the one he just used) to finish the kill.

These aren't the only synergies but these are the ones that I feel go really nice together.


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Laning Phase

First thing to think about in lane is whether you have to leash or not. If you have to then you will not be able to start a camp with your adc. Starting a camp allows for you to get ahead of the enemy lane. This is not always a smart option but will allow for an easy advantage. If you don't know how to do a camp with an adc open the spoiler. If you do read ahead.

Starting Gromp/Double Golems


One thing that people don't do often in ranked games that I have seen is to rush level 2. The support should auto every minion once in most cases. If the adc starts autoing the minions just switch your autos to the casters and let them control the wave.

Now the trick to rushing level 2 is that when the first 2 melee minions die of the second wave the support (Thresh in this case) should walk up to the enemy champions. When the third melee minion dies you try to land a hook while the enemy laners are still level 1.


If you see that the enemy laners are not in lane right when minions spawn that means that the enemy jungler started the camp closes to bot lane. What does this mean? It means that you could be ganked level 3. If you are facing shaco I would suggest warding pretty soon after the first wave of minions.

If you have not seen the jungler you should play safe until you see which side of the map he is on. You could fight but always keep in your head that he might just jump out of nowhere to 3v2 you.

One thing that helps me in lane is keeping control over the river brush on whichever side you are on. If you are on blue side you should try to keep a pink in the botside tri bush. If you are red side you should put a pink in the river bush.

You should also try to remove wards in the botlane brush closes to their tower if you are having trouble landing hooks or want more lane pressure. This also allows for tps to come in behind the enemy if they are too far pushed up and could also spot their jungler trying to lane gank you.


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Mid Game/Late Game

Mid Game is one of the most optimal times for you to get picks. With everyone grouping to take objectives or to push mid you can try to get a hook on a carry. (Mid/ADC/JG/Top) Depends on who is their tank. You could try to hook the support but a carry gives you a better advantage in a fight.

Try to pick fights if you are ahead by baiting baron with a pink or oracles, try to contest an enemy blue buff or red buff by getting vision or try to fight near dragon.

Depending on your comp or their comp you could also try to siege towers. I would suggest going top if baron is up and if it isn't then go mid/bot. Have an ally with tp split bot so you can put pressure on baron. If they go for your ally you start baron and if they stay with you then you might get a tower or two.

Keep in mind that a support that makes good calls can carry a game.

Try to peel for your carrys or engage based on your comp. I would suggest letting someone else to engage so you can protect the adc. Watch for dashes and think a play ahead to find who might be damaging them next.


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Warding

Try to keep all three of your wards available on the map at all times. Whether that is one in river, on drag and in the lane brush early game or on baron, their red and mid lane river late game.

If you want to climb as a support try to ward for other laners not just yourself. Putting a ward deep in the enemy jungle allows for you to see where they are. A ward at blue buff or gromp could tell your mid laner that the jungler is coming from the right so they should stick to the left of the lane or back up.

Warding against invisible champions:

Rengar: Ward into common spots that he could ult in. That would mean anywhere in his jungle that is close to your lanes.

Evelynn: Ward the camps she will be at. If you see her play passively or put a pink in lane/river to catch her out.

Shaco: Ward over walls and in brushes that he will be in before he q's into bot lane. Make sure to ward the bottom brushes to avoid lane ganks.


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Conclusion

Thanks for reading this guide and I hope all of you the best in climbing in every elo. Feel free to add me in league if you have any questions or comments.

See you all later,

BlackKnight678

Champion Mastery 7 470k Mastery points