Thresh General Guide by GGRedd
Not Updated For Current Season
Not Updated For Current Season
This Guide is Under Construction.
I wanted to release it before it was done for feedback on the current chapters as well as to help those seeking to try solotop thresh
Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
'There are few things as invigorating as taking a mind apart, piece by piece.'
Welcome to my very first guide on MOBAFire Covering Thresh - The Chain Warden. As you read through this guide of a new way to play Thresh, I will show you The potential he can have not only as a support, but an AD Off tank, Top lane tank, or even an AD carry.
This guide is including 3 builds:
- AD Offtank/Bruiser
- AD Carry
Why not support?
Okay! I admit Thresh is probably the best role when he supports, and I believe he has the potential to be the best support the game has ever seen. Now let us take a look as his strength as a support:
- naturally tanky if farmed
- Has a pull/jump
- has a slow/knockback
- can help ganking or hidden allies get into and out of fights
- Has a shield
- Good pokes
Survivability, last hitting without over extending, good pokes, best gank helper in game, and great CC! What else does a top lane need!
Pros / Cons
+Amazing in team fights
+Great at last hitting
+Jungler loves him
+Rarely focused early in team fights
+Ultimate can win a team fight or let your team escape death
-Needs to farm
-Countered by gap closers like Xin Zhao's Audacious Charge
-Early game is weak
-Has bad MR
Greater Glyph of Magic Resist
Greater Seal of Armor
Greater Mark of Attack Damage
Greater Quintessence of Attack Damage
In Depth Abilities
The reason Thresh can build AD. This ability stacks armor and AP for more damage on abilities such as The Box. An amazing passive if you tank, or top lane. Just remember to take those souls!
- A good way to continue to collect the souls is by letting your enemy use their skills to push up to your turret, staying just out of the range. Starve them of the creeps and you can get quite a bit closer without risking too much poke.
Why top lane thresh can do so much damage. He destroys teams who builds health. A lot of the time, people who play Dr. Mundo or Vladimir play using pure health builds. If they have resistance it can be either MR or Armor, Rarely ever both. The hybrid damage you deal, can cause them to build more resistances and less offensive items. Maybe you wont be the main damage dealer, but if you can get your team to survive that much longer, then its worth it.
- Death Sentence Immobilizes you and your target during the pull. Use it in teamfights to either initiate or, if the team fight broke out already, to stop the carry from dealing too much damage.
- When landing the Death Sentence, Thresh will pull twice. Pay attention to the second pull before activating again. This can be the difference between them escaping and not.
- If you have a champ sitting under his tower, throw it at him but don't activate again. You can sometimes scare your enemy into wasting a flash.
- Try to wait as long as possible between attacks, especially when poking or killing creeps.
GANKS! GANKS! GANKS! I can say from my experience that most people are having difficulty with Thresh top lane either way. "Hur! Dur! He's trolling guys!" Once people start taking a bruiser Thresh seriously, they will realize in a 1v1 fight, before you farm enough for a BT, phage, etc, that they can win. You don't want to lose your lane, what do you do? Lets get a gank! A good ganking jungler, such as Nocturne, can get pulled right into the middle of a fight, and should be an easy kill.
- Couple Dark Passage with Death Sentence to pull your jungler for miles and miles!
- Don't underestimate the shield, it can shield your entire team, and it doesn't have to land on them. If they walk near it, they can pick it up.
- Zoned? Need to collect souls? No problem! Your lantern's range is about as large as a normal minion wave, and it collects souls!
Protect everything! Got ganked? Push 'em away! You are one of the hardest champs to gank in the game. They have to come from behind your turret if your not over extending. A gank from two people in the same direction, you just push them off you.
- Remember you aren't an ADC, don't pull the entire enemy team towards you in a team fight. Don't be that guy. Use it when the team fights almost over and you have someone chasing you or running away.
- Couple Flay with The Box for epic slows and major damage. You can save a turret easily. (I have had a 1v5 under a turret the outcome being my turret was at 50% health and 3 enemy champs down)
Damage, Slow, No escape! This ultimate is extremely versatile. Its damage output can be massive if used right and you have farmed enough, and the utility is ridiculous. To explain the uses of it in one guide is impossible. Keep gankers away, kill an overextended Volibear, protect your team from a bad 3v5 fight, Possibilities? Endless!
- Don't use The Box at the beginning of a team fight. Once the walls are hit, they cannot do any more damage or slow. Use it near to the end when enemies begin to chase or run away.