Thresh General Guide by Mordliss
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Ability Sequence + Notes
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I was informed by some that I was hasty in preparing this guide, and I do agree. I apologize for the the quick guide production, and will be sure to do my research and work better during my future here at Mobafire. Take the guide for what its worth, a fun build. I would not take it into ranked by any means.
However there is no way to apparently delete this guide all together, and so, my shame will follow me around for all time lol.
About The Author
This is my first Guide on MOBA Fire, I am not going to claim to be a high ELO or the best at the game. I win some, and lose some. But I enjoy developing my own builds for champions outside The Box (see what I did there?) that the Champion is Catagorized as. I play with a small group of friends and we have a good time.
Keep in mind this guide does look outside the typical support role, and is meant to be read as such.
With that being said, any comments you may have (good or bad) about my guide I would love to hear.
Overview of Build
The reason for this build, and not the standard bottom lane support build is because Thresh can literally ignore getting Attack Damage items, and get 1 or 2 AP items, and still deal a decent amount of damage based off Death Sentence passive. Collecting souls will grant additional passive damage from this, and always add the minimum to his auto attacks. Which translates into: mid-late game, he is dealing Magic Damage auto attacks that hit for 200+ damage with Malady and Wit's End in combination with Death Sentence passive.
How does this actually work?
You Fill Double Roles
This part is huge, the fact of the matter is, you will be pulling in so many assists and champion kills that your getting your or any other ADC that chooses to lane with you fed, as well as yourself. Most supports use this to purchase "Supporty" type items, such as an Aegis of the Legion or Locket of the Iron Solari which is great for those supports, but thats because they really cant offer the kind of versatility that Thresh can offer. See you can beef a up with ability power, but shell still be that "supporty" role. Sure her spells will deal damage, but in the end she wont have the survivability, or the armor/magic resistance to get in the middle of things.
on the other hand is gaining armor and ability power via souls from Damnation which fills in quite substantially as a substitue for items that grant the same effect, and yet leaves his inventory open for sustainability and attack speed. The truth of the matter is, you will accumulate souls for Damnation naturally, and that is where this build takes Thresh into his double role. Early game, he supports your ADC like a God, setting up amazing situations for your ADC to obtain kills. Then mid to late game happens, and champions like Sona, Soraka, and Taric still retain their single role: Supports. They are weak when caught alone, and can only assist another champion, which in effect makes them useless when left to their own defenses. Thresh on the other hand retains the role of support by default in teamfights because of the amazing Utility and CC his skills possess, but due to Death Sentence passive and the proper build because an Magic Auto Attack Carry.
The Numbers Game
Lets play the numbers game to show you just how powerful Thresh's magic auto attack will be based off the very minimum.
At level 18 Thresh deals 85.6 Base Attack damage. Death Sentence at level 5 adds 200% of that damage, depending on his current charge plus the amount of souls. At level 18 lets say for argument sake he has obtained 80 Souls (Something a good Thresh will easily have by level 18).
85.6 + 200%(171.2) + 80 Souls = 336.8 Total Damage Added to the FIRST attack.
Translates into : 251.2 Magic Damage
85.6 + 80 Souls = 165.6 Total Damage sustained every strike.
Translates into: 80 Magic Damage per attack.
And remember this is without items. Add in Malady and Wit's End and now your adding around 60 Magic Damage per auto attack, with increased attack speed. I dont know about you, but a sustained 140-150 Magic Damage per auto attack plus your 85.6 stock damage seems amazing to me.
Granted you have to factor in Magic Resistances (that are being reduced by Malady), and of course it would reduce Malady and Wit's End damage seperate from your Death Sentence Passive, but your now pushing out serious damage that other supports could never dream of.
You have in effect become a secondary MADC (Magic Attack Damage Carry)
But Thresh is still a Support
I agree, he is not going to go head to head vs the other teams or other ADC's but he can sustain himself long enough in a 1v1 with those champions to allow his team to get into position and Thresh will still come out alive. Imagine if a late game Graves caught a Sona, it would be a mess. Late game Graves catches a Late game Thresh, with Exhaust and Ignite, with the build we have discussed... I think we have ourselves a real battle.
Note About Masteries
I am still playing around with 9/21/0 and 0/21/9 and am unsure if I enjoy the increased Mana Regen and reduction to summoner spell cooldowns, or if I am really gaining much from the attack damage tree. This is up for grabs at this point, as they both seem slightly good for different reasons. The 8% Magic Pen is decent early game as well as late game, which is why I am leaning towards the 9/21/0 build.