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Thresh Build Guide by Veikkis98

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Veikkis98

Thresh - The Soul Eater

Veikkis98 Last updated on June 7, 2014
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Ability Sequence

2
9
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Playing in Lane

In the lane Thresh is a great trader. With his E's extra passive damage he can win trades easily. Always go for trades / poke in the lane, except if you're in a really bad spot.

How trading / poking usually works as Thresh is simple: Wait for your E's passive to charge up for extra damage, walk for basic attack and just walk away.

Really many players underestimate the strength of Thresh. If your enemy goes for too deep poke, walk to the range of your E, flay them into you, then instantly follow up with Q, and walk back so you will drag them with you. As the enemy is in your Q, throw lantern to your ADC if he's too far away to attack. This usually follows up with a kill or Flash burn.

Do not waste your hook in lane, because its cooldown is pretty long early. Just try to hook if you're pretty sure that you can hit it. Follow up with E on them and throw lantern for you ADC if he's not in range for attacks.

If you're in a lead in your lane, always remember to zone your enemies, denying EXP and Gold from them.


Guide Top

Cool Thresh Tricks

Here are some tricks you can do with Thresh, that can really come in handy.

While an ally is flying with the lantern, you can flash taking the ally with you.
This trick is usefull when escaping if your ally doesent have flash. For example, you can flash over a wall and take both of you to the other side saving your ally.
This trick is also usefull when your jungler is ganking. When the jungler is flying with the lantern, flash into the enemies, flay them back and your jungler will fly into their faces.


If you cast a spell straight after using your Hook (Q), it will become a much faster hook. This can be really usefull when the enemy is just in the border of the hook range.

A bit like the first trick, if an ally is flying in your lantern and you have your hook thrown somewhere and you recast it, the ally will fly with you to the place where you hooked. For example, you threw hook to baron, your ally takes your lantern from redbuff and you recast your Q, you both will fly to the baron pit.

If you have LeBlanc against you, and she uses W in a way that she's pretty surely gonna recast it, throw your Q where LeBlanc left, so you might hit her when she returns.

Your E can deny a lot of stuff. For an example:

Shyvana ultimate (Wait for the leap to start and straightly flay Shyvana into you, denying the escape) It works the other way too, if she's jumping into you, you can flay her away with a good timing.

You can deny Jarvan's E-Q combo both ways; flay him in the mid-air to deny his escape or deny his engage.

Lee's W, and Q 2nd cast
And all kind of stuff, that flies. You just need good timing.

Also, if you dont have your E up, you can try to look what direction your enemy is going to start going (Jarvan E-Q combo, Zac E and stuff) and hook that direction straightly when the animation starts.


Guide Top

Playing in teamfights

Thresh has a great defending ability. That's what makes him so strong in a teamfight where you're not trying to land hooks to catch people all the time.

In a teamfight that your team isnt winning hard, Thresh's job is to make sure to keep the AD Carry alive. Usually if you can, of course, you want to throw down your CC (Box, 1 good hook and a Flay) at the start of the fight and then just defend your carry for the rest of the fight. I have made a ****py video that shows that somehow, which you can find here. If you cant throw out your CC to the whole enemy team, just focus on using it all to defend your carry.


Guide Top

Pros / Cons

Pros:

Great CC
Great defending ability
Good Mobility
Good Thresh player can carry a game by himself
Huge playmaker
Fun 2 play

Cons:

There
are
NONE
:D

Just kidding

Cons:

You can easily run out of mana early if you spam your hooks.
Pretty Squishy at the start if not starting with a lot of defensive Runes / Masteries
If you miss everything, you're pretty much useless for several seconds, making it easier for the enemies to win a fight or just kill you instantly.