Thresh Build Guide by Dark Zero X25
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello all! Welcome to my guide. I would like to introduce you to my build of Thresh, the Chain Warden. This is what I always use for him and it works out great for me. Any helpful comments will be looked at in order to help this guide further.
Thanks for reading!
Revised Version 1.2:
Edited the Rune page.
Revised Version 1.1:
Changed AP Carry build to show Fiendish Codex instead of Needlessly Large Rod to follow up on season patch.
Revised Version 1:
Added summoner spell page
Added a few more pros/cons.
Changed the Skill Sequence page to the Champion Abilities and Skill Sequence page while adding more information.
Changed the Team Work page to Gameplay and Team Work page and added more information on playing style.
There's Gotta be Lore, Right?
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
"There are few things as invigorating as taking a mind apart, piece by piece."
Pros / Cons
He can switch from support to carry and vice versa.
Great support combos.
Able to stay in his lane for a longer period of time.
Great initiator of team battles and ganks.
Having lack of communication or knowledge of dark passages' ability when playing with people.
Can be squishy during the early game.
Does not have a heal or stun ability like other supports (like Kayle and Lulu.
Let's Start with Masteries!
These masteries are made for whichever role you choose during the game.
|For offense, I use Summoner's Wrath , Sorcery , Blast , and Arcane Knowledge to get that extra ap power and cooldown reduction to damage the opponent better when supporting or carrying.||For the defense, I build health from Durability and Veteran's Scars to keep from using my pots too early in the game. I applied Hardiness for that little boost in regular armor and used Resistance because Damnation only applies to strengthening ability power and regular armor.||The utilities are for that extra support and sustain for Thresh that the atk and def masteries won't give. Gettting a mana boost from Meditation and some cooldown reduction from Mastermind really helps during the game. I've tried using Biscuiteer because it lets you stay in lane for a little bit longer, but it really isn't a must have item so you could move it to either Greed for a bigger boost in gold, or anything else you want to use.|
These are the runes I use for any of my AP champions (like Ahri). I simply increase AP a little and work on health and mana regen along with armor and magic resist. I use scaling, but the regular tier 3 runes will work too. Comment on the guide for rune ideas and I will test run them! :D
AP Carry Spells:...
PLEASE NOTE: I HAVEN'T USED ANY OTHER SPELLS OTHER THAN THESE FOUR. IF YOU WANT TO SUGGEST OTHERS THAT WORK FOR YOU, THEN I WILL TRY THEM OUT.
Champion Abilities and Skill Sequence*
His fourth ability, Flay simply pushes enemy minions or champs in the direction Thresh is facing while dealing damage to your enemy as well as slowing them for 1.5 seconds. This is a good way to stall your enemies to have you and other allies to flee from the scene. It can also be a great combo with Death Sentence to get those pesky minions out of the way that you may grab when using death sentence. I suggest maxing this second or last to make better use of this ability.
Finally, his ultimate, The Box (what a very generalized name), Thresh summons a square cage that kinda looks like a boxing ring. When active, any enemy champion that tries to go through the walls are heavily damage and are their movement speed is slowed by 99% when hitting the wall. You can activate his ult and use either Death Sentence to bring an enemy champion inside of it, or use Flay to keep an enemy inside or throw them into the wall.
- Honestly, whether you're carrying or supporting, your Death Sentence and Flay are your best friends. It gives you the best control over the lane and the second ability of Death Sentence is situational. Don't use it unless you know you can live, or pull off your ult for the team battle.
- With Dark Passage, no one really knows what it does. You're best bet is maxing this second or last because of the armor protection. When people start to understand what it does they will start to utilize its ability to return to Thresh and out of harms way.
- Flay is a very nifty ability to have. Just remember to always have flay ready after using Death Sentence to keep your enemy close for either you or the carry to take them out.
- The Box is great for keeping opponents next to you in order for you to deal lots of damage. This also goes great with initiating a team battle if you're close to the enemies. If you're losing the team battle, you can always use your ult to try to help get your teammates out of the team fight, but at the risk of you dying for the cause.
*This is a generalization of the skill sequence. Just max death sentence first, passage and flay second or third, and obviously maxing the ult normally.
Starting Items for Carrying:....
Starting Items for Supporting:....sight ward
Can't Forget About the Boots!....
Core Items for AP Carry:
Can't say much about deathcap. It is default for any ap carry build and is always one of the best.
If the game starts to go longer than usual, or you're fed and have a lot of gold, buy either Lich Bane or Iceborn Gauntlet. Their interchangeable and I usually get lich bane fist then gauntlet, but that's just a personal opinion.
Core Items for Support:philosopher's stonekage's lucky pickemblem of valor shurelya's reverie
|PLEASE NOTE: CORE ITEMS WILL TAKE YOU FROM MID-GAME TO LATE GAME!|
Gameplay and Team Work
Gameplay and Team Work Summary:
- With Thresh, you can be ap mid being a lone laner, or even be ap bot with a teammate while on the support class. When with a teammate in a lane, try not to take too much farm. The souls will show up even if you don't get the kill. As long as you keep a good amount distance so you don't get hit, but can still use Death Sentence to keep the enemy in range for your teammate.
- Assists aren't a bad thing! Sure, not getting IP at the end of the game sucks, but you get the job done with helping your teammate in lane with the kill, while reaping the souls for your benefit in the late game.
- While fending off enemy champs, not many people understand Dark Passage will save their life! So, you can sometimes try to stay in the back a little to use Flay when the enemy gets near to have your allies get to saftey.
- Once team fights start, I am usually the one to initiate team battles with whoever I work with. With Thresh, I just wait until I have a clear shot of either the opponent's carry or support, like Sona, Draven, Annie, Lulu, etc. to get the advantage on the team fight. You will usually die if you get stuck in the middle, but try to fire off your ult at that time for your allies to try to get away, or continue to put the pressure on the other team.
- Locket of the Iron Solari is another great way to pause the enemies onslaught when your allies who are starting to get their health taken out. Giving your allies the shield from it will bring some sustain to the team fight. You can also use Dark Passage in combine with locket for an ever stronger shield.
- If the enemy is getting away or your allies are trying to run, and you're not dead from initiating, use shurelya's reverie to get your teammates out of there as fast as possible. It really comes in handy!
I really enjoy playing Thresh! I'm really happy that they made him for League. This is what I try to do when I am playing a game. I tried my best explaining the reasons behind the build and hope it works out for you. All comments are welcomed to help benefit this guide!