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Warwick Build Guide by Viraemia

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Viraemia

Thriller in the Jungle

Viraemia Last updated on February 16, 2012
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Team 1

[VS]

Team 2

Ability Sequence

2
3
5
7
9
Ability Key Q
1
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Tweaks

UPDATED FOR NAUTILUS PATCH (v1.0.0.134)

    Made two item builds.
    Changed item purchases and explanations.
    Explanations of skills.
    Yadada champ tweaks bore me.


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Introduction

So i've been playing this game for about a year now. One character that i've always known how to play is Warwick. He's the first champion that i've ever seen played. Not the first one i used, but the one i first starting getting used to gameplay with. So anyways, let's beging this guide about how to jungle with Warwick.


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Pros / Cons

PROS

    Safe jungle
    Late game dominance
    The ability to perma-jungle
    I can see you and run you down if you're low on health
    Shut down their carries

CONS
    ZERO range
    Will be targeted by ignites
    People magewick


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Skill Sequence

Eternal Thirst
In the Nautilus patch they tweaked his passive. Now, he deals more damage but took out some of his sustain to adjust it. I guess it was because of top lane Warwick being immovable. But then so was Mordekaiser and he got nerfed, not tweaked. Anyways, it does make it easy to sustain yourself in the jungle still but it's a little less than what it was.

Hungering Strike
The most range you have excluding your ult. It is also a tank-eating machine. And heals you for so very much. This and your passive combined give you the most sustain in the game. Hands down.

Hunter's Call
You want to take dragon down faster? Here you go. You want to farm faster? Yup, right here. You want a boost over your enemy? Here again. By far the strongest attack speed boost a champion has.

Blood Scent
If an enemy team member is below 50% health and this is at rank 5, you know where they are from halfway across the map. You also will get a speed boost because of this. Warwick wants blood, and so do you.

Infinite Duress
The Nautilus patch has buffed this ultimate and it needed the buff. It still applies on-hit affects like it used to, but it does a lot more damage. Before the Nautilus patch this ultimate was mainly used to CC and turn battles in your favor to gain some health back. Now, you can deal a fair amount of damage with it. But i'd still prefer if it was physical damage as opposed to magic damage.


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Runes

Marks
Greater Mark of Attack Speed Attack speed. You need it to jungle as Warwick. You're going to get the most of it from marks, so get them here.

Seals
Greater Seal of Armor Armor is for jungling. It makes it much much easier for you to jungle with some defensive stats for armor. Not to mention if you get counter jungled you will have a defensive edge over them if they don't have any.

Glyphs
Greater Glyph of Scaling Magic Resist Magic resist that scales into late game. I don't care what champion you are, there is no such thing as too much magic resist. Always a good option.

Quints
greater quintessence of desolation Here's the armor pen you're wondering why i left out. More than enough to clear them jungle camps out easily.


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Masteries

For jungle WW the best way to go into masteries is 21/9/0. Making sure to take both Weapon Expertise and Arcane Knowledge . Why both? Because your Hungering Strike and Infinite Duress both deal magic and physical damage. Optimize damage for science, and vice versa. But Warwick is one of the few champs i feel benefits from having a point in Executioner . Mainly because of bloodscent. Make sure to take the improved smite from the defensive tree and the Bladed Armor because you are jungling after all.


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Summoner Spells

Good Summoner Spells for Warwick

Ghost
Flash
Exhaust
Smite


Okay Summoner Spells
Clarity
Ignite
Cleanse
Clairvoyance


Trolling Summoner Spells
Heal
Teleport
Revive
Promote


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Items

STARTING ITEMS FOR BOTH ITEM BUILDS

Long Sword & Health Potion - This is entirely to boost your jungle speed. Even with the buff in the Nautilus patch he's one of the slowest jungles there are. However, you can speed it up with some extra damage.
Boots of Speed - Always get boots the first time back. Everyone else probably has a pair, so you don't want to be left behind.
Madred's Razors - To speed up your jungle speed and start building towards that expensive Madred's Bloodrazor.
Mercury's Treads - should be able to get these on the second time back to the shop. get them for the cc reduction and magic resist to be tankier.


CORE ITEMS FOR BUILD 1
Madred's Bloodrazor
Since Warwick's ultimate scales more heavily off of damage built and applies on-hit affects, this item is great. Better than Wriggle's Lantern was before, not to mention it isn't basing your farming off of NRGs it's consistent damage to anyone with tons of health.

Spirit Visage
Great item that's cheap and extremely effective. Magic resist, cooldown reduction, health and an amazing passive. Will basically give you what Wriggle's Lantern would give you sustain wise for another champion. You're tankier and have more sustain and more ulti's.

Frozen Heart
Win those duels with pesky ADs. Make them hit you slowly while you kill them softly. Cooldown reduction, mana pool, armor and a good aura to counter their team.

CORE ITEMS FOR BUILD 2
Wriggle's Lantern
If you don't feel like you're coming out of the jungle as healthy as you want. Or if you want a free ward over taking down high-health champ builds.

Phage
So you can build it into a Frozen Mallet. Gives you some more damage and some more health. Not to mention better chasing potential which is optimized when you get Frozen Mallet though.

Wit's End
Your basic attacks already deal extra magic damage so now you deal more per hit as well as dish out more of those hybrid auto attacks. Check the stats after the game on damage dealt, it will most likely be split 50/50 between physical and magic damage. Oh, this item also gives you some pretty good magic resistance too.

Frozen Mallet
In my opinion, one of the scariest items on Warwick. If you get one auto or Hungering Strike on an enemy with Blood Scent they will never get away. Ever. And you'll probably be beefier than most other champs at this point in the game so your passive life steal will most likely win most duels or leave you the last man standing.



Situational Last Items



Against Heavy AD
Ninja Tabi - I think that the passive on it is a little OP, but it's good.
Randuin's Omen - SLLOOOOWWW DOOOOWWWWNNN.
Atma's Impaler - More damage, more tank. If that's what you're after.

Aginst Heavy AP
Abyssal Scepter - Wait, what? Again, your damaging abilities inflict magic damage. But only your Hungering Strike scales off AP. But the 20 points of magic resist shred can sometimes be invaluable.
Force of Nature - Move faster, regenerate health if you can't always hit something and resist a lot of magic damage.
Quicksilver Sash - If heavy CC is annoying or Ignite is killing you.

General Tankiness
Aegis of the Legion - Health and the best aura in the game for team fights.
Guardian Angel - Everything for absorbing damage, and a pretty decent passive. I don't really like the passive that much though to be honest.

More Damage
The Bloodthirster - MOAR STEALS OF LIFE.
Last Whisper - If you want your auto attacks to do more damage.
The Black Cleaver - Same as Last Whisper but after you ulted someone, they will have the 4 stacks of this on them and your auto's will tear them to shreds.
Youmuu's Ghostblade - Because armor pen is always great, not to mention you will probably be at capped attack speed with this, hunter's call and Madred's Bloodrazor or Wit's End.


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Jungling

Start at wolves. You should be able to take at least the big one down before blue spawns. Have a teammate leash blue for you. Hit it once or twice, and THEN hit hunter's call. Warwick jungling is easy, but there is some trick to it. But that's only in mana burn. After you got blue, finish off the wolves if you didn't get all of them. Move to wraiths. Hit the blue one once, Hungering Strike it, and then pop hunter's call. Do this on all the other camps and you'll see how easy it is to stay in the jungle all game long getting experience. IF ONLY THEY RESPAWNED FASTER.


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Team Work

Your job as Warwick is to stay on top of their carries. Take your pick, AP or AD carry. More likely than not, you can take them on and roll them. But all you may need to do to win a team fight is ult the right person. Be wise with your ult. You might be able to keep one of them from doing something, but there are 4 other people around you that can take you off who you ulted just as easily.


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Summary

Warwick is a great jungler and a great champion when played properly. His sustain cannot be matched by any champion in the game. He is no AP carry, but he is a late game hero that can deal consistent damage throughout the game and every team fight while having more sustain than FAILWICK. Good luck with the guide and LoL everybody.