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Fiora Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Tiamat Fiora - Make your ultimate AOE

Last updated on August 14, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
5
7
8
Ability Key W
4
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hey guys,

welcome to my Tiamat Fiora guide. I wanna show you how you can make your (some people call it OP-) ultimate even worse - by extending a single target- to a multi target-move!
In this guide I try to focus only on the " Tiamat build". So if you rather wanna play a pretty standard build, u won't be happy with this guide.
This Fiora build is a little bit exotic and some of you guys may won't like it, but I invite you to read it til the end and just check it out :)


Guide Top

About Tiamat-Fiora

The main concept of Tiamat Fiora is based on the fact, that her ultimate Blade Waltz perfectly works together with Tiamat's passive: When the whole enemy team stand close to each other, she can jump from enemy to enemy and thanks to Tiamat she damages every one with every strike - OP?


PROS
  • high damage output
  • damages multiple enemies
  • Tiamat is not that expensive
  • good survivability

CONS
  • not the easiest early game (full late game build)
  • hard to time the ultimate, so that you get the full damage output
  • no 1v1-character, but perfect 1v5


Guide Top

Runes

When you take a look at the runes I use, you won't find anything special what differs from a standard AD rune build:

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
greater mark of desolation
greater quintessence of strenhth
Greater Seal of Armor and Greater Glyph of Scaling Magic Resist
Armor penetration will help us to do more damage.
Flat damage quintessences for even more damage.
The standard defensive runes: Flat armor and magic resistance per level, to be a bit tankier.


Guide Top

Masteries

Just like the runes, we use standard AD masteries:

This mastery tree is based on damage, armor penetration, critical damage and a little lifesteal as well as a small amount of armor, magic resistance, health regeneration and health.
The only thing that seems to be a little bit different: Why did I skill Sorcery instead of Alacrity ? Honestly, the answer is simple if we remember what this build aims for: Our main damage output is our ultimate. And to use it more often, we need the cooldown reduction from Sorcery - Burst of Speed gives us enough attack speed if we really need it.


Guide Top

Items

Now we reach the most important part: The item build.








philosopher's stone


























The opening is pretty standard with Boots of Speed and 3 Health Potion. This gives us a little survivability in the early game.


Heart of Gold is our gold-per-10 item, which makes us tankier and gives us some extra money. REMEMBER: To deal our full damage, we need the lategame build as fast as possible! So a bit of extra money surely won't hurt ;) In some cases (e.g. your enemy dont let you get any farm) you can play philosopher's stone as well or as second gp10 item.

As next item I usually like to get Ionian Boots of Lucidity. Level 2 boots are important, especially because we need to get through the early game. And moving faster can often be the bit of luck you need to either save your life or kill your enemy.
Maybe you ask yourself why I dont get berserkers greaves instead of Ionian Boots of Lucidity. Just look at chapter "Masteries" and re-read why I rather get cooldown reduction instead of attack speed ;)

Phage is another really good item in this build. On the one hand it gives you health and attack damage what is never a bad thing, and on the other hand it may slow your enemy when you auto-attack him. This can be really helpful if you wanna chase an enemy, or if you go for a destruction-ultimate: Blade Waltz can also activate Phage's passive! And a slowed enemy is mostly trapped your death zone.


The Bloodthirster is the item with the highest damage bonus in the game, assumed it is fully stacked. Additionally it gives a great amount of lifesteal - Need I say more?

Here comes our most important core item: the Tiamat. In addition to a nice amount of damage, health and mana regeneration, its passive makes you deal 50% of your auto attack damage as AOE-damage around the target. Just wait for the enemy team to group up, press R and see their health melting down^^
Later on I finish my build with a second Tiamat. Since its passive is not unique, you deal 100% AOE-damage. Only thing left to say here: have fun!

After my first Tiamat, I build Frozen Mallet. It increases all effects of Phage and your auto attacks and Blade Waltz slows your enemy for sure.


Another nice lategame item is Last Whisper. Its 40% armor penetration increases your damage and at least now tanks will recognize your insane damage too.