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Volibear Build Guide by Liechenstein

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Liechenstein

Tibbers has nothing on me

Liechenstein Last updated on December 5, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Intro

Welcome to my guide on Volibear! This is my first guide, so "bear" with me as I perfect it and make changes ^_^ this build is a tanky bruiser style, with lots of health to scale off "Atma's Impaler" but does not feature much resist beside what you find in the runes.


Guide Top

Items

Volibear can be built many different ways, especially if you are jungling with him. In this case, however, our first item we buy upon returning is our Boots of Speed. this enables you to get the jump on people better when initiating with Rolling Thunder.

From here, you want to start harassing whoever you are laning against. However, you might want to focus more so on farming until you get your Giants Belt. With this being bought, you now have some significant damage output through Frenzy.

Now that you have better damage, and maybe a kill or two as well, it's time to finish off your speed and go with Boots of Swiftness. Once you have bought this, you will be hard pressed not to catch up with your target as you close the distance from them in an alarmingly fast pace.

Next is Warmog's Armor to further increase both your survivability and again add more damage to Frenzy to be able to quickly turn the tide in battle. Farming continues to be ever important, with the extra health able to be gained by warmog's essential. It is slightly less so, however, if your team is getting a good amount of kills and assists and you are able to gain the passive that way.

Atma's Impaler is where you truly get your damage from, as it allows you to convert all the health you've been getting into a significant increase in your basic attack damage. This takes you from being a semi-one hit wonder with Frenzy into a force that actually makes people think twice upon initiation.

The next two items, Frozen Mallet and Spirit Visage are the two I've been working on. Frozen Mallet further increases that survivability/damage combo While Spirit Visage gives a nice little boost to your passive. Previously I had been running with Frozen Mallet, Phantom Dancer, infinity Edge, but with the health regen Spirit Visage gives you in combination with your passive, it seems like an invaluable item.

The final Item I grab is usually an Infinity Edge. I usually find myself wanting even more damage which is the reason behind this, but if you are still a little slow on the catch, and the attack speed buff from Frenzy isn't enough for you, then I recommend a Phantom Dancer.


Guide Top

Summoner Spells

The summoner spells are pretty run-of-the-mill for Volibear. I do a simple Heal/Exhaust combo.

Heal I take for two reasons; First, it obviously helps boost both you and your teammates' health during team fights and lane phase. Second, and most importantly, if used right it can take you from just below 30% hp (where your passive activates) to almost back up to full. doing this can absolutely devastate and turn the tide during fights in laning.

Exhaust I take for the obvious reason that it slows those faster champions down to a more reasonable speed. Use it to catch up to someone to fling them, or use it in combination with majestic roar after you have flung them do have a nice long slow duration where you just dish out the damage.