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Choose Champion Build:
- ADC Ezreal
- AP Ezreal
- Hybrid Ezreal
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Draven
Counter Tips: -Preventing Draven from catching axes will significantly lower his damage output. -Try to punish/ trade with him if he doesn't catch his axe, as he is much weaker without them. -Punish Draven for moving to catch axes with a skillshot harass, or CC from a support
Introduction
In my opinnion ezreal is one of the most fun champions to play with and one of the best marksman of the game.There's nothing specail about his stats but he has got amazing skillshots.If you practise a lot you will be undefeatable even in ranked games
The aim of this guide is to help you guys to improve your playing as ezreal
➟Hitting an ally with Essence Flux will give him extra attack speed
➟When using Mystic Shot keep an eye at the cooldown it will be decreased if you hit an enemy.This can help in finding them while hiding in the bushes
➟Ezreal has got very low health in the beginning of the game so poking from a safe distance is a good idea to lower enemies health .
➟With the help of ward and right timing you may be able to steal enemies' buffs like baron or dragon with Trueshot Barrage
➟Using your Arcane Shift to escape is always good but remember when trying to pass through walls in jungle it is going you hit the nearest target there which means that you be hitten by a natural monster and lose health
➟Play smartcast it is so much faster and easier to dodge attack with Arcane Shift and secure kills with Mystic Shot
➟First recall at lvl 6 don't waste valuable farming time going back to base and buying items
ACTIVE: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
PROJECTILE SPEED: 2000
PHYSICAL DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 40% AP)
Essence Flux RANGE: 1000 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 9
ACTIVE: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
Arcane Shift RANGE: 475 COST: 90 MANA COOLDOWN: 19 / 17 / 15 / 13 / 11
ACTIVE: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit within 750 range, dealing magic damage to it.
Trueshot Barrage RANGE: GLOBAL COST: 100 MANA COOLDOWN: 80
ACTIVE: After gathering energy for 1 second, Ezreal fires a powerful, broad energy missile that travels in a line across the whole map dealing magic damage to each enemy unit it passes through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
PROJECTILE SPEED: 2000
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