Talon Build Guide by FlavoRTowN

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League of Legends Build Guide Author FlavoRTowN

Time with Talon - Classic Talon

FlavoRTowN Last updated on December 11, 2011
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by OldBen » December 11, 2011 10:57am | Report

Thought about buying a Manamune? With this item you're able to spam sh*tloads of Rake, and you also gain a decent amount of AD. I think you can include it in build no. 3(for newbies like me ;p)
Also, I don't like idea of getting Tri-force. Maybe it's fault of my playstyle, but in usual teamfight I use autoattack just three times(after Cutthroat, with Noxian Dyplomacy and after ult to finish somebody) and I'm able to use Tri-force bonus damage - in best case - just two times.

Don't get me wrong. I think it's a good guide, it simply doesn't fit exactly to my style of playing Talon. I'm just giving a few notes that somebody may find useful.




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by Vapora Dark » December 11, 2011 1:21pm | Report

OldBen wrote:

Thought about buying a Manamune? With this item you're able to spam sh*tloads of Rake, and you also gain a decent amount of AD. I think you can include it in build no. 3(for newbies like me ;p)
Also, I don't like idea of getting Tri-force. Maybe it's fault of my playstyle, but in usual teamfight I use autoattack just three times(after Cutthroat, with Noxian Dyplomacy and after ult to finish somebody) and I'm able to use Tri-force bonus damage - in best case - just two times.

Don't get me wrong. I think it's a good guide, it simply doesn't fit exactly to my style of playing Talon. I'm just giving a few notes that somebody may find useful.

Trinity Force is a great item for Talon. If you don't benefit from it much then you're doing something wrong. This is how Talon's burst works: Cutthroat > Auto attack > Noxian Diplomacy > Rake > Auto attack. Assuming you've done this burst right, you've done three spells, with an auto attack after each one. The attack damage with this build is 265. Calculate the 150% of that damage, then triple that. That's the damage your attacks do JUST with the effect of Trinity Force. Then add on the damage your auto attacks do on their own, and the damage they do with the effect of your spells. That's a LOT of damage. Hence why Trinity Force is a great item to include in any Talon build.


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by cooper56 » December 11, 2011 6:59pm | Report

Just a question why not build talon with more cirts?

Get a trinity force and infinity edge his burst would do more dmg.

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by Temzilla » December 11, 2011 7:03pm | Report

cooper56 wrote:

Just a question why not build talon with more cirts?

Get a trinity force and infinity edge his burst would do more dmg.


Talon doesn't have any real incentive to Auto Attack more than once. (Crits are RNG, and in order to make use of the stat, you really need to be a right click champion with an incentive to auto attack for damage.)

Talon is an AD caster, and should build like one, with AD items, Armor Pen items, and CDR items if he can afford them in his build.


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by FlavoRTowN » December 11, 2011 7:40pm | Report

cooper56 wrote:

Just a question why not build talon with more cirts?

Get a trinity force and infinity edge his burst would do more dmg.

Temzilla wrote:

Talon doesn't have any real incentive to Auto Attack more than once. (Crits are RNG, and in order to make use of the stat, you really need to be a right click champion with an incentive to auto attack for damage.)

Talon is an AD caster, and should build like one, with AD items, Armor Pen items, and CDR items if he can afford them in his build.


Thanks for answering that,
but adding on to it, having a trinity force AND an infinity's edge would be unrealistically expensive. Of course it is better to prioritise trinity force over infinity's edge, but by the time you can build an infinity's edge in most cases the game will be over.
The reason I put infinity's edge in the overrated section is to discourage rushing it in the mid game and late game (there is an exception in the ultra late game, since it does synergise well with ghostblade). its usefulness in the mid game is mediocre to say the least, where a bloodthirster or a youmuu's ghostblade will benefit much more.
In short, its all about the cost vs performance ratio. In most circumstances, that ratio isn't crash hot


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by FlavoRTowN » December 11, 2011 7:52pm | Report

OldBen wrote:

Thought about buying a Manamune? With this item you're able to spam sh*tloads of Rake, and you also gain a decent amount of AD. I think you can include it in build no. 3(for newbies like me ;p)
Also, I don't like idea of getting Tri-force. Maybe it's fault of my playstyle, but in usual teamfight I use autoattack just three times(after Cutthroat, with Noxian Dyplomacy and after ult to finish somebody) and I'm able to use Tri-force bonus damage - in best case - just two times.

Don't get me wrong. I think it's a good guide, it simply doesn't fit exactly to my style of playing Talon. I'm just giving a few notes that somebody may find useful.


Trinity Force is a great item for Talon. If you don't benefit from it much then you're doing something wrong. This is how Talon's burst works: Cutthroat > Auto attack > Noxian Diplomacy > Rake > Auto attack. Assuming you've done this burst right, you've done three spells, with an auto attack after each one. The attack damage with this build is 265. Calculate the 150% of that damage, then triple that. That's the damage your attacks do JUST with the effect of Trinity Force. Then add on the damage your auto attacks do on their own, and the damage they do with the effect of your spells. That's a LOT of damage. Hence why Trinity Force is a great item to include in any Talon build.


Thanks for clearing that up.
To answer your manamune question, its a decent item but not worthwhile on Talon for several reasons. Manamune comes at a reasonable price for what it offers. Like Atma's impaler, it scales bonus AD from a set percentage.

Granted i do cast abilities up to 250 times in a single game, the bonus i get from manamune alone is;
1350*0.02
= 27 AD
Remember, thats from the item alone.

Now lets factor in another 1000 mana for Talon, so the bonus of manamune is at its fullest potential.
27+(1000*0.02)
= 47

So the grand total of the bonus damage from manamune is +47AD. Yes, it does solve Talon's mana problem early game with the tear of the goddess but the philosopher's stone provides HP5 as well as building into a shurelya's reverie which offers utility for the whole team. Also the amount of time taken to achieve the full 1000 mana bonus would take some time since it does have a 3 seconds cooldown.


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by Talius » December 13, 2011 2:28am | Report

Absolutely genius guide.
Your contribution to the community is much appreciated, these ideas even help me with my cho'gath early game! (the mana per 5 ideas for easier spell management)

FlavoRTowN for assassin president!

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by Thefirebug » December 15, 2011 7:24pm | Report

Very well thought out build honestly I don't think the mana regen runes are very useful imo I prefer the MR per level and flat armor runes path to get rid of early and help build late game defense. Talon only has mana issues if you spam him, mana regen for new talon players while defensive runes for more familiar players. Realy this is me being picky about my main but good job none the less you seem to have put alot of effort into this.


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by Nomnorindignior » December 16, 2011 2:33am | Report

I do disagree with the rune choices as I like my AD on talon and I feel too much armor pen instead of AD quints/3 ad marks dulls his damage. Either way great guide as usual. +1


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by V4iO » December 17, 2011 1:26pm | Report

Used this build today , totally awesome !
+1 :D

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