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Build Guide by Afromagnum

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Afromagnum

Timmy Two Shot

Afromagnum Last updated on April 21, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
10
13
15
18
Ability Key W
4
8
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Chapter 1

This is my first guide, but the point of it is the shut down carries early game to make it easier on your team late game. Early game, at level 5. Zilean can two shot squishy carries by using Time Bomb>Rewind>Timebomb

If they get Banshee's, Time Warp(To Take off B.Veil>Bomb>Rewind>Bomb


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Runes

Strait AP runes give Zilean amazing damage early game with his bombs. With an amplifying tome, he automatically has 50+ AP.


Guide Top

Pros / Cons

Pros
-Shuts down carries early game
-Huge burst early game
-Keeps carries alive
Cons
-Only good for revive/speed late game
-Squishy


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Items

After the first two items, anything can be built. You will get stacks for Mejais. And Sorc. Shoes help with the two shot process.

More AP
-Rylais - Good slow and AP
-Rabadons - Amazing AP - Almost Essential by late game
-DFG(Deathfire Grasp) - Decent AP and helps with burst DFG>Bomb>Rewind>Bomb
-Elixir of Brilliance - Whenever you have extra 250 gold after level 5, this just adds destruction


Guide Top

Summoner Spells

Flash/Ghost both good for initiating or escaping.

Flash
-Half HP Ashe/other squishy. Just flash then with mad apm Q>W>Q

Exhaust can replace ghost, but flash is necessity