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Spells:
Flash
Ignite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
He often is criticized for lacking crowd-control spells (stun, slow, etc.), having an out-of-place Meditate, and general inability to contribute in teamfights. Most players build him squishy AD/AS or AP.
However, in Dominion champions dealing high sustained DPS are the champions to play. In a map requiring mobility and high damage output, as well as encouraging smaller skirmishes, Master Yi is a great pick. In Dominion, his role mostly stays the same: a killing machine.
I hope you will enjoy this guide, written by me, Cottonycloud, a 1275 (1401 pre-reset) elo NA player. Most times I will leave up building to the reader because of different playstyles. Please don't charge in 1v5 and then say that my guide sucks.
Recommended Summoner Spells
Flash
Helps chase down enemies.Good for escapes behind walls or into brush.
Ignite
Helpful when you cant dive a turret.Helps lower enemies health.
Also Useful Spells
Exhaust
Good for chases where the enemy is in front of you,or useful for escaping.
Smite
Yi can be a very good juggler if built properly.
Bad Summoner Spells
Ghost
Yi runs fast enough, he doesn't need to run faster.
Teleport
Yi doesn't run slow so no use in teleporting to turrets.
For items I take most items that give me speed and attack damage which helps me dominate late games and completely destroy turrets and inhibitors. If you find yourself dying a lot you can buy the Frozen Heart earlier in the game for more durability. Usually when I lane against Garen I rush the Frozen Heart for more sustainability in game,however against someone like Fiddlesticks i buy more magic resist items so i don't constantly have to return to base.
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