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Ryze Build Guide by Derpstickles

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League of Legends Build Guide Author Derpstickles

To the Occasion (Mid and Top Builds) [6.15]

Derpstickles Last updated on August 9, 2016
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Mid/Top

Ability Sequence

1
4
5
7
9
11
Ability Key Q
3
15
16
17
18
Ability Key W
2
8
10
13
14
Ability Key E
6
12
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Hi! My name is Dylan and I have played Ryze a lot lately, and especially since his current rework. I have found success playing him as a Tanky Mage Top Laner and A Bursty Mage Mid Laner. Ryze is one of my favourite champs currently because of how fun I find him at the moment. This is my first guide and I hope to see comments giving me feedback on how I have done with this guide. Thank you for clicking on this guide!


Guide Top

Skill Sequence

Small note that I usually max my q by 11 instead of 12 because the ult upgrade is not as important imo.


Guide Top

Masteries

For top lane, I usually take the Stormraider's keystone for chasing my opponent down after doing a combo. After the Rune Prison duration runs out, you will have the Stormraider's movement speed and you can continue to poke down the opposition. Thunderlord's is also a good choice for Ryze because an simple E W Q will be a free proc, allowing you to usually always out trade in lane when Thunderlord's is up.


Guide Top

Runes

For Runes I generally go Magic Pen Marks, AP Quints, Armour Seals and MR Glyphs in the mid lane. I tend to aim for having 45% cdr as soon as possible, and I usually achieve this by getting ionian boots directly after roa, before getting a morellonomicon and a zhonya's/abyssal afterwards (and then finally getting my archangel's). With this I can spam my abilities as much as possible, and use my ult to get around the map a lot more. For Top Lane Runes, I generally go Magic Pen Marks, AP Quints, Armour Seals and 6 MR Glyphs and 3 Scaling CDR Glyphs. I do this because I won't usually be the one who will dish out a majority of the damage, but I will steadily end up getting 40% CDR combined with 5 points in intelligence. I also tend to get the cdr as early as possible if I feel I must carry a game, and I achieve this by getting a frozen heart directly after tier 2 boots and a zhonya's/abyssal. For top lane, I may also sometimes use my mid lane runes (mr glyphs instead of scaling cdr glyphs), but if I do, I may usually take Tabi's or Ionian boots, and not Merc's.


Guide Top

Skill Sequence

Now generally, I max q by 11 instead of 12 because I prefer getting 6 points in my q before upgrading my ult to level 2. I don't use my ult as much early, as this is mainly a late game ability for solid pushing. I get Q first for early poking in lane, and then when I hit level 2 I get my e for the E Q poke in lane, and then getting my W at level three. I then max Q first, then I max my R, then E, then W.


Guide Top

Spells

For Summoner's Mid Lane, I generally take Ignite and Flash. I take ignite because I play quite aggressive early, poking my laner down to 75 hp with my aa's and q's, and then once I hit level three, I E W Q my laner (adding an extra E Q if possible), before igniting them. I take flash because as a mid laner, there are many possible ways for someone to gank you, and I need to be able to quickly get out of a sticky situation. For top lane, I generally take Teleport and Ghost. I take teleport because as a top laner, I am too far from the the bottom half of the map, and I feel that teleport will allow me to join teamfights quicker, and in the laning phase, teleport is great for getting back to lane fast without losing that much exp. I take ghost instead of flash because with stormraider's, I will be able to chase someone down and tower dive someone without the fear of dying, as I will take less tower shots with ghost activated, rather than walking away.


Guide Top

Unique Skills

The art of the Zhonya Ult. This is probably one of the most satisfying things to do on ryze (other than taking out a whole wave with E Q). If I am in a sticky situation (being ganked, being in a dangerous teamfight), i can always depend on this trick to get me out of there. All you have to do is Ult into a safe spot, and then zhonya on top of the ult warp and the warp will take you right out of there. This trick will allow you to have a guaranteed escape, as you cannot be crowd controlled in stasis.