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Darius Build Guide by Chiefiosi

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Chiefiosi

Top Executioner Guide

Chiefiosi Last updated on May 26, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello,

just a quick guide because I was bored. Give it a try!
Maybe I will make it bigger and better if I get good response. :)

Darius is a extremly potent solo top melee fighter with great damage, average to good survivability and crowd control.


Guide Top

Pros / Cons


Pros

  • BLOOD AND GORE ;D
  • Slow and pull abilities
  • KillSAVING Ultimate ;)
  • Single and AoE Damage

Cons

  • Kinda squishy in the beginning in my opinion, I do not know why
  • Can be hard to get many Hemorrhage stacks, depending on the enemy team setup
  • Dunno...make some comments with suggentions^^


Guide Top

Runes

Self Explaining, Armor Penetration for Damage with auto-attacks, Decimate and Crippling Strike and Armor/Magic Resist for Survivability. Movement speed to escape, catch enemies etc. makes Ghost even faster. If you use Flash it could be better to use Armor Penetration Quintessences.


Guide Top

Masteries

I prefer Havoc instead of Vampirism . Lethality is useless with my build so put it to Vampirism or Butcher . I would really like to take the movement speed in the Utility tree but without the denfense masteries you just fail solo top.


Guide Top

Skill Sequence

Just logical. Building up Decimate first because it increases your damage the most at first. Crippling Strike starts scaling better if you already have more dmg in mid/lategame, but you need the slow, of course. Same for the Apprehend Amor Penetration because it is pecentaged. Ultimate when possible like always, really try to finish of enemies, but not too late so it more wasted mana than made dmg...and not to early. Really try to use the health bars it is very useful!


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Summoner Spells

Ghost: Standard escape, chase etc. tool

Ignite: Healing reduction extremely useful against Volibear for example + extra dot

Flash: If you prefer flash instead of Ghost, take it

Exhaust: Alternative for Ignite pretty useful too, your choice. Less Armor/MR anf dmg for enemies is alsways a good thing


Guide Top

Items

Normally I would start with Regrowth Pendant and Health Potion, but against Olaf/Sion and so on Doran's Shield is really great.

Philospher's Stone Very important, almost no mana problems with it.

If you get ****ed up by one Damage Type do not hasitate to buy Ninja Tabis or Mecury Treads.
Normally I use Berserker's Greaves for ca. 1,1 Attackspeed which is very nice to apply Hemorrhage and dps which is perfectly enough. Furthermore get Frozen Mallet and Maw of Malmortius. Just extend your damage with the other items and change Berserkers for Mercury Treads for Tenacity.

Problems with AD champs? Buy Randuin's Omen / Thornmail and kill 'em all!
Problems with AP champs? Buy Force of Nature / Wit's End