Irelia Build Guide by TrickTimer
Champion Build: Irelia
| Health | 2726 |
| Health Regen | 26.2 |
| Mana | 1060 |
| Mana Regen | 27.7 |
| Armor | 145.19 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 429.94 |
| Gold Bonus | 10 |
| Attack Damage | 165.4 |
| Attack Speed | 31.027 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
English is not my native language, so this guide may contain some errors more or less serious, I ask you to be sloppy.

Hello, my nickname is Tricktimer, I am new to this community.
Coming often on this site by viewing guides, it made ​​me want to make myself one.
So I present to you my dear Irelia and my style of play with this character that will suit some of you and who will inspire others.
I will also share my experiences in ranked in many match up and tips and advices.
Pros / Cons
PROS
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CONS
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Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
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Greatest marks for physical output champ like Irelia. ArP > Flat AD in late game.
Mandatory runes.
Those runes are used if the top you encounter are a physical output champ. That gives you 24 magic resists at lvl 18 instead 12 with flat magic resists.
Those runes are used if the top you encouter are a magical output champ. (e.g vladimir, kennen. I will tell you those later.)
This Irelia play are based on her high mouvement speed. That is able to chase/escape easier.
Masteries
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SPACE | Those masteries are there to make Irelia as tanky as possible in early game(With 600hp at start). |
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SPACE |
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Items
Start Items
Basically I start with those items. I think this became a standard in this meta-game.
This start is used against champs that you won't be able to trade hp with them and being
non-stop harass.
This start is used when you are going to play very passive because you know that enemy champ aren't gonna harass you.

Early Game Items
This guide makes Irelia really passive in early game,

Core Items(must to get)
This item is just aaaaaaaaamazing! Nothing more :D.
Complementary to

Options
Those 2 items work together everthough Atma has been nerf, i think it is still worth.
Those items are brought when you opponent team has 2 insanes AP champs on top lane and on middle lane.
All 2 items are used to increase Irelia's damage output.
The Bloodthirsther helps Irelia regen more hp than
When enemy AD is fed.
Helps against scary AP.
Skill Sequence
Hiten Style have to be max out first, most of Irelia's damage comes from here.
Max-ing
Bladesurge isn't really safe, you have to be very confident to max it at second.
When max-ed,
Bladesurge helps to reach an enemy champion dash through a range minion with full hp. It kills the minion with full hp and allows it to refresh its cd.
On this screen, I took
Bladesurge level 1, I had to wait the minion went low hp before dashing. Let us consider that LeeSin is currently on his way for top. I do this move to get closer to my opponent and surprise him with this engage.
Max-ing
Equilibrium Strike at second will help you avoid many ganks against you. And it helps you to be more effective when your jungler came by increasing stun duration up to 2seconds.
Summoner Spells
What I use.
The most taken summoner spell. Why?
This spell allows you to become a magician. Dodge a spell, pass through a wall.
Really nice spell, it gives just what it needs for Irelia to finish an opponent.
Other Summoner Spell that suits Irelia.
Increasing summoner movement speed. Yea, but I guess Irelia is fast enough with 415ms with only
Can be used by Irelia but not that useful. Prevent Bottom lane to be 2v3 situation.
A good summoner spell, but I think
Tips
Tips
#1:
To use this Irelia, must be able to control % of her hp and that of her opponent.
Make sure to lose some hp without being noticed by your opponent that you give him free hits.
#2:
Irelia has no problem to farm under her tower.
- Melee minions on early game, can tank tower for 3 hits if full hp. Make sure, it takes 2 hits before you hit it and finish it with
Bladesurge if needed. - Range minions on early game, can tank tower for 2 hits if full hp. Make sure, it takes a hit before you hit it and finish it with
Bladesurge if needed. - Cannon minions, you just can't miss it :D.
#3:
As you see, there are many ways to get closer your opponents without dash straight on them. Saving
Bladesurge for later is the best advice I can give you.
Let us consider,
Both have 100% hp, level 3 and have 1 attack per sec.
Irelia uses
Bladesurge with
Hiten Style and immediately uses
Equilibrium Strike, scared that her enemy champ run away.
Equilibrium Strike won't stun
Darius because
Irelia's %hp is higher than
Darius due
Bladesurge damage to get close to her opponent.
Darius hits once.
Irelia hits with
Hiten Style.
Darius hits.
Irelia hits with
Hiten Style.
Darius hits.
Damage done by
Damage done by
Hits x3.
Considering now,
Irelia uses
Equilibrium Strike and hits with
Hiten Style.
Darius is stunned.
Irelia hits with
Hiten Style.
Darius hits once.
Irelia hits with
Hiten Style and uses
Bladesurge with
Hiten Style.
Darius hits.
Damage done by
Damage done by
Hits x2.
You will tell me, why in this first fight, there is no "hit with
Hiten Style" for second 1?
I consider that opponent wants to escape, so
Match up
Those are solo top that I encounter:
Early game: Hard
Middle, Late game: Medium-Hard
Start items:
DO NOT TAKE FREE HITS FROM
Early game: Hard
Middle, Late game: Medium
I only played against
Early game: Medium
Middle, Late game: Medium
Do not towerdive her, if you weren't sure to kill her.
Early game: Easy-Medium
Middle, Late game: Easy-Medium
Early game: Medium-Hard
Middle, Late game: Medium-Hard
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