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Amumu Build Guide by MrBlooSkies

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author MrBlooSkies

Top lane Amumu boiz

MrBlooSkies Last updated on October 30, 2015
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Ability Sequence

3
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Amumu with this build

Threat
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Threat Champion Notes
1
Alistar What is this bull doing in top lane? Make him lunch meat.
Guide Top

Introduction

You're probably just trying Amumu out to see if he's a good tank in top as he is in the jungle, either that or you were guilted into playing him top after being gifted Emumu from a mystery skin.


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Runes

Since My Guide Maker was Bugging out, here are the runes here:


3 AP Quints
9 Scaling Magic Resist Glyphs
9 Scaling Armour Seals
9 Magic Penetration Marks


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Masteries

Since this build is primarily leaning towards tankiness over AP the masteries are more for Armour than Damage, of course if you want to be kamikaze Amumu, you can totally switch those up.


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Items

Since most top lanes besides you are AD building into an Iceborn Gauntlet is key for your lane sustainability, you will block some damage they throw at you will dealing gradually more as the game continues. From there on, building a Sunfire Cape and Abyssal Scepter are important as they both provide MR and Armour but also provide AP (Scepter) and more AoE damage (Both)
After those three it's your choice on how you want to build, more tank? build more armour and mr than AP. more AP, build more AP oriented items while still keeping tanky items too.


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Skill Sequence

Maxing Despair first is good if you plan on having optimal amounts of AP since it deals percentage health damage to enemy champions, maxing Tantrum second is not necessary but can be helpful more so than Bandage Toss.


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Spells

Always have teleport, but ignite is more aggressive, if you feel that you aren't going to be able to always be successful in fights, you can switch ignite out for flash.


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Pros / Cons

Pros

Very Tanky Early Game due to Tantrum
Can usually shred through enemy champions health early game
Fairly simple lane clearing



Cons

Can also be squishy to the more dangerous top lane champions
Very mana heavy early game
Does not help much in other lanes until mid-late game