Evelynn Build Guide by Cave Nocte
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
AD Eve? Of course. Her new kit has slightly better AP ratios. But! What is going on between the casting? Well, basic attacks, of course. Since she has AD ratios for 2/3 of her abilities: Plus! Her ratios for her ultimate leaves alot to be desired; I say, let her be AD!
Lane Eve? Of course. Her harass is great! Her early and mid-game damage is phenomenal.
Always keep in mind; her mobility is her largest strength. Always use this to your advantage!
Of course any melee champion(which Eve is) needs to have Magic Resist/Level and Armor. It will give you enough sustainability in the early lane phase to fight or flee.
Why AD vs Armor Penetration for marks? Easy! Her abilities will never take advantage of Armor Penetration.
Why Spell Vamp? This one is more tricky... I figure, between her Runes and Masteries she will have 9% Spell Vamp. While that's not enough to write your friends about, it does give you the ability to heal a tad while engaging the enemy, farming creeps and especially while killing those creeps if you find yourself pushed under your own turret. Hate Spikes has a very very low cooldown and can hit many opponents at once. Line it up on the minions and enjoy a little regeneration from it.
Simple and true: Starting the game with 10% cooldown reduction is boss!
Points in Greed is greedy, so am I.
Remember, she regains Mana very efficiently when she's in stealth, spend time in stealth between attacks to regain Mana faster.
Because we start with Wealth(Mastery), We can afford a Doran's Shield & a health potion! I find everything about the Doran's Shield is beneficial for Eveylynn early Lane-Phase. The Extra Health and Armor help her deal with her lane opponents(most of them) and allows for most fights at level 1 to go your way. You can sustain an extra hit or two from any AD opponent. That means you get to hit them an extra time or two! The potion and the health regeneration will mean you don't have to rush home after your first engagement and can still stick around to gather some experience.
I like to be everywhere with Evelynn. These boots will help you get to lanes faster, chase down some opponents and if you need an escape; her Dark Frenzy ability will usually get you out of combat long enough to use the movement boost that these boots will bring to the table. Thus creating a gap and keeping it. If you'd like to help other lanes with ganks(assuming the opportunity presents itself) the added homeguard augment with teleport will allow you to teleport to a nearby ward and dive in very quickly. It gives them very little time to react. Just be sure to teleport home first!
This is your damage and sustain. Be sure to farm some minions to get some stacks, if you can. Once you have this you can solo the dragon with a couple health potions safely(though I often do after I get the Vampiric Scepter with one other person if the chance presents itself). Always get the Vampiric Scepter first for this item with Eve, it'll be her first life-steal addition.
A Phantom Dancer will not only give you crits, more mobility and attack speed; But it will also make her Ravage ability shine like the sun! Her damage and attack speeds will become dangerous to any opponent after this item is complete. Start with Zeal for this item, any other items can be purchased in any order. Zeal now has the same movement buff as phantom dancer; it's not as big of a deal to finish this item for mobility anymore. Now, zeal is enough.
These two items can be purchased in any order and are the most important in her build. Generally, if the enemy team is mostly AP Casters(4 or 5 of them), I build the Warmog's Armor first. Otherwise, the Thornmail first.
This pair of items will allow for enough sustain to drop a turret solo if no enemy champions are around and leave with about 1/3 health remaining. And allow you to do very well in team-fights assuming you're not focused down first.
When I have to deal with a heavy AD champion, like Talon or Garen, I'll often build; Doran's Shield > Boots of Speed > Thornmail > Vampiric Scepter > Boots of Mobility > zeal > Giant's Belt. Then fill in the items from there with upgrades as the game continues. Don't be afraid to fudge the order a bit at any given time. Different players or champions will determine your build to a degree.
Situational Items & Last item
Assuming you've finished that build... easy enough done actually. Now you have choices... choices... more choices.
These are my recommended replacements for a Doran's Shield.
In my humble opinion, the Infinity Edge would do her the most justice, most of the time. Her Ravage ability's attack speed buff becomes mega-OP when you add this item.
If enemies with Thornmail are an issue, a 2nd Bloodthirster should do the trick.
Tons of AP around? Maw of Malmortius or Abyssal Scepter.
I'll assume you know when each of the other items would be optimal. But honestly, if you've finished the core build, anything would be fine for the last item.
I don't know why, but everyone seems to think that Garen is the premier top lane champ. He counters tons of other champions, but not Eve. Harass whenever possible against Garen. Let him push, and he will. When he spins on minions, make him hurt. When he uses his speed burst to silence you, make a gap with your own(better) speed burst. If he dives you or if your jungler comes up to say hi, exhaust him, mess him up, ult him and kill him.
You will counter Garen with Eve. What you need to be careful of is Teemo or Rumble. If you go against an AP top, this build will not work well. Adapt it to suit your needs in those cases.