Yasuo Build Guide by ShotgunSon
Not Updated For Current Season
You Definitely won't forgive Y
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
UPDATE: (2013-12-13-3:22PM) To those who say that this build has 0 Crit Chance, Wrong. Armas+Trinity=25% + passive = 50% Crit Chance.
Hello Everyone, this is my first legitimate build that I have ever made. Please comment on what I can fix, otherewise the whole build is typed down perfectly. Don't forget to up vote.
The items are pretty much all self explanatory, but i'll explain them.
Alright, depending on who you're laning against, take either, (Dorans Shield+Potion+Trinket) or (Cloth Armor+Potions+Trinket) or (Null-Magic Mantle+Potions+Trinket) > These are self explanatory.
I'm going to tell you what order to build the items then ill tell you why.
With the rune page and masteries, you will have enough sustain to stay in lane until you get about 1000+ gold, on your first back, start building your Sunfire Cape/Boots. The Sunfire Cape gives you the armor and HP you need to stay in lane, and also more peel. Next, you can chose between a frozen mallet or a Atmas Impaler, either way, You'll need both of the items late game anyways. If you're playing against an AD Champ, build your Atmas Impaler 2nd, then your Frozen Mallet 3rd. The Atmas Impaler is literally "The Item for Yasuo", it gives him amazing armor, and the critical chance, which now doubles because of his passive. On the item, passively it gives attack damage based on Yasuos MAX HP, which is great. The Frozen Mallet if good with your E because since you already have such high mobility, with the Frozen Mallet, your enemy can hardly escape. For your 4th item, build a Maw of Malmortius for the MR and DMG. That item is also self explanatory. For your last item, chose bewteen a Guardians Angel or a Trinity Force. If you're being focused a lot and/or your losing the game, build the Guardians Angel. If you're carrying or your team is just so tanky, build the Trinity Force. I highly recommend it!
Alright, after playing like 20 games with Yasuo, I finally found a perfect build, with lane sustain, poke, and a great late game. For the SKILL SEQUENCE, I chose q,e,w,q,e,R,q,w,q,w,R,q,w,e,w,R,e,e because Maxing your Q first, early game, gives you the poke that a melee fighter needs. Since the CD is extremely low, and their is No Cost, this makes Yasou the best champion to farm with. Also, i chose to max my W second because this makes your "Flow" much faster which can help you escape and catch enemies, Also gives you a wicked barrier for spells and attacks. Maxing my E last since it is based off of AP damage, which is basically useless with this build. This build/skill sequence is meant to burst down your enemies instantly and also be the one to initiate the fights. Also, Put a skill point on your ULTIMATE ability every time you get the chance.
I chose these runes because:
Marks- 4 Armor Pen: Stacks with his ultimate, extremely good peel for early games
- 5 Critical Damage: Since Yasuos 1st Passive deducts 10% Crit DMG, lets cancel that part of the passive by adding the 11% Crit DMG Marks(5).
Seals - Flat Armor - Mad sustain early and late game. With these runes you are able to safely poke and also take Damage.
Glyphs - Flat MR - I chose to use the Flat MR Glyphs because if you're vsing a champion like Kennen or Teemo top, or even a champion with some AP based skills, then the MR will do you well. Best to play safe. These runes are cheap.
You can chose between either Movement speed Quints or Flat Armor Pen Quints. Personally i prefer the Armor pen because it stacks with Yasuos ultimate ability. Punz of damage early game also.
If you chose to use the Movement speed Quints it will give you a massive advantage over a Top champion that has hardly any mobility. Your E will dash to them/through them and you have the 4.5% movement speed to keep up. Also good with escaping.
I chose to use 1/26/3, here is why:
Offensive(1) : Why? 1 point of "Butcher" since your late game is built off of mostly sustain, this mastery will give you that bonus damage to help you farm.
Defensive(26) : Why? I chose mainly armor with Yasuo because the sustain and late game he can easily achieve with these masteries is truly, truly outrageous. Also, in addition the "Runic Blessing" Mastery near the bottom of the defensive mastery page, gives Yasuo a bonus 50 Health shield with is great for laning because if you're taking the first hit when you get back from recalling or you just get in lane and your opponent is poking, the Runic shield and your passive will block such a large amount of damage that you can safely poke back.
Utility(3) : Why? 3 Points of fleet of foot because the movement speed is great to have, with or without the Movement speed Quints.
PROS & CONS
PROS & CONS
- High sustain
- Good poke
- Extremely mobile
- Scales very well
- Very low cool downs.
- Ranged Abilities
- Can initiate as a tank, as well as laying out the same damage of an ADC.
- Skills do not cost anything
- 4 Second long barrier that blocks EVERYTHING except towers and the world wide teemo taunt.
- Snowballs harder than Yi
- Early game does hardly any damage.
- Very hard to poke with if you're playing against a ranged champion.
- Ultimate has to be used when the enemies are Airborne only
- Item reliant. If you are outfarmed and outleveled, consider the lane lost.
- somewhat hard to combo with, takes practice.
USE YOUR Q TO PEEL AND YOUR E TO LAST HIT. DONT FORGET, IF YOU'RE GOING TO LAST HIT WITH YOUR E, YOU CAN E AGAIN TO GET OUT OF THE WAY OF INCOMING DAMAGE.