Vladimir Build Guide by fakeyu

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


25%
11 Votes
Rate Up LoL GuideRate Down LoL Guide
League of Legends Build Guide Author fakeyu

Top/mid lane MS vlad.

fakeyu Last updated on June 27, 2012
3,703 4

Top

Mid

Vladimir Build Vladimir Build
Previous Champion Build Next Champion Build
Build 1 (Cheat Sheet)

Champion Build: Vladimir

Health 4104.96
Health Regen 56.8
Mana 0
Mana Regen 0
Armor 195
Magic Resist 151
Dodge 0
Tenacity 0
Movement Speed 421.58
Gold Bonus 0
Attack Damage 99
Attack Speed 0.882
Crit Chance 0%S
Crit Damage 0%
Ability Power 607.54
Life Steal 0%
Spell Vamp 32
Armor Penetration 0
Magic Penetration 7.83
Cooldown Reduction 15%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
18
Ability Key W
2
8
10
12
14
17
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

Guide Top

Introduction

Hi, I'm fakeyu and not to recently ago I picked up Vladimir, at first I mostly built him on resistances but then I realised that I can be way more effective with kiting and running away(A LOT).
So, this guide consists of two builds, which are MOSTLY used in their specific lanes, however they can be switched( mid build to top build and vice versa) if dealing with your opponent requires so.

AOE- area of effect
MS - move speed


Guide Top

Pros / Cons

+
Very strong late game
Easy farming if u get the hang of it
Can outrun, therefore kite, almost every opponent
Can dunk most of opponents by the 12th level( requires +- equal farm)
Easy escaping from ganks with Ghost + W combo


-
Weak early on
Is kinda dead if caught with Sanguine Pool down
Squishy early on
Very item dependant


Guide Top

Runes

I picked these runes because I found out that by level 9 if you farm equaly you can outharass and outustain almost every opponent(requires some skill).
Basically at the first few levels you can ranged harass your enemies or juke their abilities while not missing your own since they are target or ranged AOE. If the AD's will come to you over your minions pre level 4 they will receive more damage and lose the trade. REMEMBER - EARLY ON ALWAYS TRY TO HIDE BEHIND YOUR WAVES AND FARM WITHOUT RISK. There are opponents that can be harassed out of their lanes early on too , like Poppy .


Guide Top

Masteries

Since the goal of this build is to be capable of running away I chose Initiator which is controversial mastery. I allows me to get a move speed of 409 with boots and I can outrun almost any lane opponent, thus making my kiting possibilities very potent.


Guide Top

Items

I chose my items to counter my enemy, mostly. For instance, I use Spirit Visage versus an AP opponent and that gives me a huge advantage.




Utility and why - Rylai's Crystal Scepter vs Zhonya's Hourglass.


I pick Zhonya only if the enemy has the potential to burst me down super fast, but pick Rylais when my teem requires the utility it can provide, also if the enemy has burst power but just not enough to one-shot me.


Buy or not to and Abyssal Scepter vs Void Staff.


I personally enjoy the utility that other items can provide but with no doubt there are times these items become necessary. If the team is stacking MR, Void Staff is a must, however , if you are not the only AP in the team and the enemy team has some MR that does extend far beyond 100, Abyssal Scepter helps a lot.

Defense - Warmog's Armor and Randuin's Omen


I only buy warmog's armor] if my team is in the need of a tanky figure however [[randuin's omen is an item I use often if the team has a strong ad and if noone else wants to get it.


Guide Top

>>Farming and laning << IMPORTANT

Try and last hit pre 6 , after that you start to have some advantage over your opponent.
I find that a lack of even 10-15 CS relative to your opponent is not that big of a deal post level 9 due to Vladimir's sustain and harass potential.

You must learn how to last hit with your basic attacks. The enemy will be open for damage when he tries to go for CS and if you have your cooldowns up you deal free damage.

Its nice to have your lane pushed pre level 6 so you can farm safely there , however if it's not so then there are still no worries.

By level 7-9 you can start to push your lane. Due to the huge advantage of move speed over your opponent, you should be able to evade any damage from your enemy if you can anticipate it a little. If your opponent is not much stronger than you at those levels or you aren't capable of running away from the fast enough(which is very unlikely), you can push your lane to their turret and harass them , if they try to attack you - you will either just run away making them miss their CS or fight a little and run away also making them lose their CS, but even if they win the trade you are Vladimir that means that you can just get your health back fast and continue your harassing, just don't forget to farm.


Guide Top

Summoner Spells

Due to the super weak early game of Vladimir those summoners provide all the escape and utility you need to be capable of escaping ganks and surving strong bursts early on in the game.


Guide Top

Team Work

In teamfights you need to be there to us your Hemoplague on as many opponents as you can in the heat of the battle so your team can dish out more damage while Hemoplague is up.


Sanguine Pool is a great ability that can save your life but due to its long cooldown it has to be used only when you have no other way of escaping. It is so because all the other spells provide you a lot of damage and sustain , so basically you can just run around there and do many damages. It means that using Sanguine Pool to soon will not only decrease its effectiveness but also take away a lot of possible damage to your opponent.

Prioritize on dealing as much damage as you can, and surviving a the teamfight. Ideally, you could straight on attack the carry, but don't do that if that would result in your death and not theirs. Help your team with your utility and ult.


Guide Top

Summary aka TL;DR

Beat you lane with ranged harass, kiting and sustain.
You can outrun almost everyone early on.
Ult as many people as you can in teamfights, try to live as long as you can and dish out as much damage as you can.
I like to keep things short, because, lets be honest, - who really read THE WHOLE big pile of texts that are out there?