Pantheon Build Guide by elkoto
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Champion Build: Pantheon
| Health | 2399 |
| Health Regen | 18.45 |
| Mana | 822 |
| Mana Regen | 14.7 |
| Armor | 99.99 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 355 |
| Gold Bonus | 0 |
| Attack Damage | 209.65 |
| Attack Speed | 1.02 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 31.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Masteries
Introduction
Hi,
thank you for reading my
Pantheon Guide.
After playing many succesful games with Pantheon I decided to write a guide . I tried to find a balance between offense and defense. You will not be as tanky as other top lane bruisers endgame, but you will deal tons of damage with as much durability as possible. So you can do your job in team fights properly: jump on a carry and destroy him within seconds.
And don't forget: you are a real spartan ! every kill belongs to you! It's an honor for the enemies to die from your spear.
Not my video, but have fun ;) credits go to youtube user "MightyTeapot"

Pros / Cons
Pros
- Great Damage and fun to play
- Good harrass with
- Big range
- Great Farm with
- Nice shield through
- Great
Cons
- You need practice to aim
- You have no escape mechanism except flash
- You need good farm early game
- It's important to have an eye on your mana don't overuse your Spear Early Game.
Games
Here are some of my recent games with Pantheon:
First time facing
Nami on top lane. I buyed
Mercury's Treads early for additional magic resist. Against Nami alone the lane was no problem. I dealt more damage than she could heal, but sadly I died a few times on my lane, because of Jungle Shaco and Mid Evelynn stealth ganks. My bad for not getting an early
Vision Ward

This game was against
Shen on the top lane. I was able to go fast 2-0 in front and to push my tower soon at this point our team was behind, because bot lane gave Ezrael an early killing streak. I started to roam after enemy top tower was down and with some good teamfights we were able to turn this game around.

Masteries
I put 21 points in the attacking masteries and 9 in the defense masteries.
OFFENSE
DEFENSE
Runes
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
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Summoner Spells
Summoner Spells
The following summoner spells are viable for Pantheon in my experience:
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-
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These are in my opinion the four Summoner spells you could use for
The other spells don't fit on Pantheon in my opinion:
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I think I don't need to mention the other Summoner Spells
Ability Explanation
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Aegis Protection: This passive restores an shield after 4 auto attacks which will block the next incoming normal attack that deals more than 40 damage. Excellent passive to block
Parrrley ,
Mystic Shot or turret shots.
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Spear Shot (Q): This is your biggest damage source early game so try to harrass the enemy as much as possible every creep he tries to kill should hurt him. Remember
Spear Shot also benefits from the passive of
Heartseeker Strike, but the spear just makes a minicrit for 150% damage other than the normal 200% critical strike damage.
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Aegis of Zeonia (W): Ideal gapcloser. The stun last just 1 second, but this should still be enough time to penetrate your enemy with a max damage
Heartseeker Strike.
Another important point is that using
Aegis of Zeonia will trigger your passive. Like a real Spartan you never go into battle without your shield.
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Heartseeker Strike (E): Not so strong early game, but it will destroy squishy enemies in the mid and late game. Use this skill always directly after your stun for the full effect.
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Grand Skyfall (R): The channeling of this spell is very long and the giant red circle on the ground is not very unsuspicious. So try to use it more as a teleport skill to defend your tower or to cut the way of fleeing enemies.
When you want to use it in a teamfight: hide in the bushes so the enemies can't see you channeling your Ultimate. Start it as soon as the fight begins, because it will take a few seconds until you smash on the ground, ideally hitting all enemies, because they are CC'd.
Another tip: The channeling of your Ultimate is two phases long.The first phase on the ground before jump-off where all your skills are disabled and the phase when Pantheon is in the air during the second phase you can already use
Aegis of Zeonia and while in air your stun becomes increased range and you jump on the target immediately after the landing, giving the enemy team nearly no time to stun you.
Ability Sequence Order
Playstyle
Basics
This would be your perfect combination when you are trying to get the kill:
This combination can change situationally. You should always ignite a
Early Game
Concentrate on your farm early game. Play defensively and just lasthit minions with your auto attack or your
When you hit Level 4 you have your complete combo and your
I have made the experience that most people underestimate Pantheon at this point in the game. You begin to throw 3-4 Spears at your enemy which will hurt quite a bit due to your
In the best case you are able to kill your enemy pre-lvl 6. Use your time good when you are alone on the lane. Farm,farm,farm! Try to reach lvl 6 as soon as possible so you can go back knowing that you can use
If you having trouble against your lane enemy don't hesitate and ask your jungler for help on an even lane the jungler can be the different between victory and defeat.
Mid Game
When you already picked up a kill or two you should be able to outfarm your opponent. Always outzone your enemy so he can't get any farm. Always have a look of your
Try to push your tower so you can help out mid or botlane.
End Game:
End game you'll have to play carefully with Pantheon. You should never initiate with your
Teamfights
In teamfights you try to charge for the carries of course. Try to jump over the melee bruisers and tanks with your
When you're facing an enemy team with much CC then buy Quicksilver Slash.
How to survive a Gank on Sololane:
First: ALWAYS buy at least a
Items
Core Items
/
The Brutalizer is the first thing you buy after your normal boots. I have the feeling this thing is made for Pantheon. It gives you +25 attack damage which is much early game + 10% cooldown reduction and also +15 armor penetration.
The Black Cleaver. After the S3 buff this item is essential. No longer waiting for 1650 gold for the B.F Sword. You can build it right out of brutalizer and you will get +250 health and +50 damage additional to the +15 armor penetration and 10% CDR. The passive is also very nice. Dealing physical damage will lower the armor of the target for 7,5% per stack and the stacks are maxed at 4. If placed correctly Pantheons Heartseeker will apply all 4 stacks on the enemy.
Phage: After you built the Black Cleaver go for Phage. The additional health is an important factor, otherwise you will be too squishy mid game.
Mid game
The choice of boots is up to you, because it's very situational, I personally prefer
Berserker's Greaves to faster recharge my shield, but when you are facing an AP enemy on your lane
Mercury's Treads would be the better choice.
Frozen Mallet Usually after
The Black Cleaver I build up the Frozen Mallet. The slow helps to catch fleeing enemys and the additonal healt gives you the needed sustain.
Hexdrinker You can build this even before
Frozen Mallet when an AP champ is on a killing streak. At this point in the game the enemy AP mostly have their
Rabadon's Deathcap. You can block most AD abilities with your shield, but Panth is vulnerable to the high AP damage so the additional magic resist and the Hexdrinker shield help against that.
Lategame
Maw of Malmortius - Gives more magic resist and attack damage than
Hexdrinker, plus the shield is stronger and you get a passive that increases your attack damage based on your missing health (+1 AD for every 2,5% health missing).
The Bloodthirster - If no high MR is needed you can build this item directly after the
Hexdrinker. You buy this to simply boost your AD, because the possible +100 (base 70 +30) AD are the highest AD on any item. The +12% (+6%) lifesteal are a nice sideffect, but you can't use it efficiently, because you, as an AD caster, are using your spells which are not working with life steal.
Guardian Angel - I like to finish my build with this item. Besides the nice armor and magic resistance, the passive can really turn a teamfight around, because after your ressurection you can take out low HP enemies very fast.
Boot
Enchantment: Furor] This is really up to you. The +15 movement speed from
Enchantment: Alacrity are nice, but I prefer the Furor enchantment. It gives you 12% movement speed for 2 seconds after dealing damage with an attack or spell to a single target. It's a nice tool to engage in a fight. You start with your spear, this proccs the movement speed buff so it's even harder for the enemy to avoid getting stunned from your Aegis.
and of course ...
Sight Ward
Vision Ward - When you know that the enemy has warded the top river, buy
and destroy their ward. Without this your jungler won't be able to gank your lane properly.
Situational Items
There are many situational items you can buy. Don't play blind after this guide! Use your own head in the game!
Against heavy AD Teams:
Against heavy AP/ CC teams:
Against heavy armor team
Warding and Positioning
The following image shows you where to put your wards and on which path the enemy jungler can gank you:

Green: This are the bushes which are your hiding place when you are getting ganked. Run in and jump with
Aegis of Zeonia out of the bush and get under your tower as fast as possible.
Blue: This is were you should place your
Sight Ward.It's the bush at the beginning of the river.
After this you are relatively safe, depending on the jungler. A
Fiddlesticks,
Shaco,
Evelynn are very dangerous because the can surprise you with stealth or when facing Fiddle with an Ultimate from behind the wall.
Always remember you are warding one way to your lane but there are 3 other ways, so don't overextend.
I marked the other ways with orange. The enemy jungler can choose way 1 or 2 to avoid your wards and gank you from the tri bush ( no 1) or he hides in the bushes on your lane (no 2). It is even possible that the jungler will gank you through your own jungle (no 3). In most cases from this position the lane enemy and jungler will try to tower dive you so take care that skills like
Bandage Toss from
Amumu won't hit you.
Always look out for 'ss' or 'mia' calls of your team mates. Try to follow the enemy jungler on the map aswell. If he is ganking botlane you are relatively safe so try to provoke a fight and maybe catch a kill. Now, when following the minimap, you see the enemy jungler ganking mid. If needed you can gank the gank with your Ultimate.
So and after the mid gank you can be sure the jungler will come top for the next gank.
Just think what you would do next as jungler. Is your lane pushed till the enemy tower? You are most likely the next gank victim!.
Summary/Credits
Pantheon is extremely fun to play. Rocking Toplane with this Build is always very nice to play.
Upvote if you like the guide and when you downvote it please inform me
why!
. I want to make this guide better and I'm open for criticism.Feel free to test this guide in my opinion
Big thank you to the user Jhoijhoi for his "How to make a Guide"-Guide!
also credits to "MightyTeapot" for his Pantheon pentasteal video!
-elkoto
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