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Not Updated For Current Season

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League of Legends Build Guide Author

Tower Divers (No tower left standing)

Last updated on July 4, 2011
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Team option 1.

Cheat Sheet
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Warwick Build



Ability Sequence






Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Basic Strategy:

Alright, this guide is meant for the use of some specific people and those people already know how this works so I don't need to go over the strategy.
: We decided on a full Offensive* tree for these reasons: The 4% AS and the 4% damage increase at the end of the tree. This means a tower is taking 20% more dmg than it normally would at a rate increased by 4%.

[Champion Ideas]:
Kayle
: Heals are a great addition for lanning, AD/AP ranged attacks allow for really nice tower pushing while still having an ap character in the comp. Also her ulty would allow for some nifty Backdooring. ( I personally do not think the ap is needed since we made up for our AD by stacking madred's but the ulty can be a nice addition)[We would replace MF with Kayle]

Nocturne: Noc will be a SURE addition to the team and will call for some serious coordination on the noc's part. We plan on turning off the lights right when we do the TF-Combo. It is important to have the Noc ulty at the most EFFECTIVE time, not too early and not too late, we want to cover EVERYTHING that happens during that TF-Combo. The idea is to do it fractions of a second BEFORE the teles.


[Build Ideas]: from what we saw the build is heavily based on trial and error. We came up with some really handy ideas that will allow us to evade the enemy team but me and Scarlet thought that in the event of the enemy team having a hard carry that was an obvious problem
we should rush one of two standard defensive items: Sunfire or Banshee's depending on the type of dmg obv.

Other than the required Berserker Grieves and Madred's everything else build-wise is left up to the specific player and the specific match we're in.

[Rune Ideas]: Scarlet also thinks we should all stack runes for this combo, namely AS runes. It could give us an extra edge at lvl 1 but ultimately AS runes are % based and won't do much early game and the AS cap is 2.5. I personally think AD runes would work as well.


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