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Quinn Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Tri Zeal Quinn (Jungler)

Last updated on November 11, 2014
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Ability Sequence

1
8
12
13
14
Ability Key Q
3
10
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 5

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 4



Threats to Quinn with this build

Threat
Low
High
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Threat Champion Notes
1
Fiddlesticks Drain? What drain? After fear and silence, just burst him with that 1000 damage.
Guide Top

Introduction

Quinn, although not often played, is a great champion. And since I seek out new junglers in normals (I started Diana jungle as well), I decided to try out Quinn. Turns out her ganks with Vault and jungle clear were amazing. At level 16, I almost soloed Baron (until my team ended game T_T) and I will teach you how to do the same. :D
*best part, no boots needed*


Guide Top

Playing Style (Early Game)

Quinn is a marksman, always remember that. If you don't know how to kite, I highly discourage you from trying this.
But if you can kite very well and main adc, you can use this build to jungle after adc was called.
Start blue and blind. After your team leaves you alone, save your blind and smite. Use blind first for all camps (before basic attack) because they can get one attack in before becoming blinded. You might suffer before Madred's Razors, but after you hit 3 and recall, you should have it.
To gank, just simply walk in, E, and start shooting. If there are no minions around, throw your Q as well. The enemy will usually flash at this point (or die if they don't have flash).
After your first zeal, jungle camps will be a joke.


Guide Top

Playing Style (Mid to Late Game)

After 6, you will pretty much get free kills when you gank. Ult, E, Q, attack, and ult again.
If any one of your turrets are destroyed at this point, camp that lane.
You should be able to get dragon a level 9 (solo).

Late game, just play like a normal adc, but remember, you are limited on sustain. Go b if you have to and don't be a hero.


Guide Top

Pros / Cons

Pros:
Too much damage
2 hit all carries
Solo baron at level 16 (but sadly only if you have items...)
Carry to victory


Cons:
No lifesteal T_T
it is hard to fight if you are caught by cc
counter jungled