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Master Yi Build Guide by TheGriffin43

Jungle Random guide about Master Yi (Still updating)

Jungle Random guide about Master Yi (Still updating)

Updated on May 8, 2017
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League of Legends Build Guide Author TheGriffin43 Build Guide By TheGriffin43 19,748 Views 3 Comments
19,748 Views 3 Comments League of Legends Build Guide Author TheGriffin43 Master Yi Build Guide By TheGriffin43 Updated on May 8, 2017
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash




(This is my first ever guide, I hope you enjoy it!)
:// Master Yi is by far my favorite champion in the game. He's easy to pick up and not too difficult to master. He has high damage to easily kill squishy targets and high movement speed to chase down those not so mobile champions. He is a fun champion to play (at least that's what I think) and it is so satisfying when you score a pentakill. \\:

Why Master Yi?

:// First of all there are many reasons why you should play Master Yi. And second of all, the reasons may change depending on your opinion of this champion. Here are my reasons why you should pick Master Yi:

1. He can dodge a lot of spells with Alpha Strike.
2. He can BM pretty well.
3. High multi kill potential with Highlander passive.
4. Lots of damage.
5. Because of this guide (jk).
6. Can chase people down, and can use Alpha Strike as a gap closer.
7. He's fun to play.


Pros

+Fast jungle clears tanks to Alpha Strike
+High base movement speed (can chase and run away from enemies)
+Sustain with Meditate
+Score multi kills with his resets

Cons

-Highly vulnerable to crowd control
-Squishy early game
-Have bad ganks until level 6 or first item
-No crowd control



://For masteries I take 18/12/0 and go for damage, attack speed and armor penetration.\\:



:// The real question is to either go Fervor of Battle or Warlord's Bloodlust . If you feel like you want to do a lot of damage go Fervor of Battle . But if you feel like you want to play a bit more safe go Warlord's Bloodlust . There is also an option of going 18/0/12 if you want more tanky stats. \\:



= Standard runes on Master Yi, you want the tanky stats.


= Still pretty standard runes. You want the tanky stats. If you wish you could go 6x Glyph of Scaling Cooldown Reduction and 3x Glyph of Scaling Magic Resist.


= I take this to do more damage. Taking Mark of Attack Speed is also useful. It's up to you to decide.


= As Master Yi attack speed is important so that's why I go attack speed quints.

Primary Spell:

= This is obvious. A jungle has to bring Smite (at least most of them).

Secondary Spell:

= Flash is useful to position yourself in teamfights and for escaping certain situations.

= Ghost could still be used even with its slight nerf (the movement speed starts lower than usual and vamps up over time). You could use this to run away and for long chases. Just keep in mind that you won't be able to Flash onto the enemies carries to kill them.

Other Spells:


= Teleport can be used for farming and quick ganks.

= Exhaust can be used for counterjungling and invading.



(P) Double Strike:

After three basic attacks, Master Yi strikes twice (second strike deals 50% AD and applies on-hit effects and can critically strike). Master Yi has to land a basic attack within four second intervals in order to double strike.

Did you know? The second strike of Master Yi's double strike counts as a basic attack towards another double strike (meaning that instead of attacking three times, it becomes two times).

(Q) Alpha Strike:

Master Yi blinks to a target enemy dealing physical damage to it and up to three other nearby enemies. During Alpha Strike, Master Yi becomes untargetable and then reappear next to the target after Alpha Strike. The more targets Alpha Strike hits, the longer Alpha Strike lasts.

Tips


(W) Meditate:

Master Yi channels for up to four seconds, gaining health every second (heal is increased by 1% for every 1% of his missing health). While channeling, Master Yi takes 50% reduced damaged (increases by 5% per rank) and is halved against turrets.

Did you know? Meditate resets Master Yi's autoattack timer.

Tips


(E) Wuju Style:

Passive: Master Yi gains 10% bonus AD when Wuju Style is not on cooldown.

Active: For five seconds, Master Yi's basic attacks deal bonus on-hit true damage (plus 25% AD).

(R) Highlander:

Passive: Champion takedowns (kills / assist) reduce Master Yi's basic ability cooldowns by 70%.

Active: For seven seconds, Master Yi gains bonus attack speed and movement speed and becomes immune to slows. Champion takedowns increases Highlander's duration by seven seconds (if it is still active).




Skirmisher's Sabre - Bloodrazor:

:// As Master Yi, one important stat is attack speed. Skirmisher's Sabre - Bloodrazor gives a lot of attack speed. It doesn't give you much damage, however. \\:

Other options:

:// The one and only substitute is Skirmisher's Sabre - Warrior. It gives attack damage and some CDR. I personally prefer attack speed over damage. \\:

Youmuu's Ghostblade:

:// Has a nice active (more movement speed to chase and more attack speed). High damage stats for bursting squishies and (possibly) tanks. \\:

and/or...

Blade of the Ruined King:

:// Lots of attack speed for your boy. Great for killing tanky teams. Active is nice for chasing people with high movement speed. \\:


Phantom Dancer:

:// Great dueling item. Has attack speed and crit (which is more useful if you build more crit, such as Infinity Edge). \\:

or...

Statikk Shiv:

:// Good item for wave clear. Similar to Phantom Dancer. \\:
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League of Legends Build Guide Author TheGriffin43
TheGriffin43 Master Yi Guide
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