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Fiora Build Guide by MTaur

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Not Updated For Current Season

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League of Legends Build Guide Author MTaur

Trinfinigolem

MTaur Last updated on March 1, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Tentative

I don't play AD carries that much... I don't make any promises.


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Early game

Decent trading with 9% lifesteal, decent AD, flat armor seals, Mercury's Treads, and a partial Trinity Force. Brawler's Glove is probably the most urgent component, as Burst of Speed is really all the AS you need (except for when you get stunned into wasting it)


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Mid-game

Cloak of Agility after Trinity Force will have you doing pretty good dps. An Infinity Edge will have you in carrying shape, with decent bonus health from masteries and your unsold Doran's Blades.


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Late game

I'm not sure how likely it is to go on for so long, but you can go ahead and build Atmog's at this point. It should be easy to farm up Warmog's stacks with Trinfinity built already. You will have to sell one Doran's Blade, so a Vampiric Scepter is a good idea.

You also might want to consider Banshee's Veil in place of either Warmog's Armor or The Bloodthirster. It's up to your discretion and the situation.


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Conclusion

I hate playing uber-squishy. I *really* hate playing melee uber-squishy. So I don't do that.

I could have gotten instead of ... the difference being a gain of some AS, some crit, a more reliable slow, and some move speed vs 750 or so lost health, and a bit of lost AD (30(triforce) - 20(mallet) + 15ish (Atma's passive)), 25ish. Really, it's up to you, and I don't see my build that much, but... AS is a bit through the roof already with Burst of Speed, putting Phantom Dancer into the realm of diminishing returns. Meanwhile, 750ish health is a lot, and that 25 AD or so synergizes right back with that ton of free AS you get no matter what.

Banshee's Veil is really tempting, but hopefully you can get by with Mercury's Treads. The damage output drops from a solid carry to a strong tanky DPS if you have to get the veil. But by then you should have a feel for what will help you more in that game. Facing heavy CC and mages? Veil, if you don't trust yourself and your team to get you your free 3 sec of DPS reliably. Facing low CC and lots of AD? Bloodthirster. Somewhere in between but you're avoiding excessive CC and damage effectively? Bloodthirster.


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Pros/cons

PROS:
Gap closers
Sturdy carry that carries
Burst damage is high
Probably a good candidate for duo lane carry

CONS:
Terrible early when outnumbered; 2v1 lane is not negotiable, and Fiora is rather gankable. If you have to turret hug, you can't really farm all that safely
Expensive build
Crit is not maxed
Lifesteal is ok but not the highest except for at the end