Sivir Build Guide by MTaur
Champion Build: Sivir
| Health | 2384 |
| Health Regen | 14.15 |
| Mana | 1177 |
| Mana Regen | 15.5 |
| Armor | 95.55 |
| Magic Resist | 104.3 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 371.2 |
| Attack Speed | 31.025 |
| Crit Chance | 35%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 29.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
UPDATE for item changes
Maw of Malmortius is the new upgrade for
Hexdrinker, which I had included in the build previously anyway.
Stark's Fervor is no more, leaving
Zeke's Herald in its place. Since we valued the armor reduction for its synergy with
Ricochet, we don't get what we want out of
Zeke's Herald. :(
Introduction
Trinfinity Sivir is a hit-and-run style of
Sivir who rushes
Trinity Force for utility and kiting ability, most notably using
Phage and
Zeal with her passive to kite, while using
Ricochet and
Boomerang Blade with
Sheen for chunks of burst damage. When it's safe to attack, you can ult and ramp up the DPS with
Infinity Edge. As a natural born pusher, it's easy to recharge
The Bloodthirster if you die. Survival and an additional DPS item round out a Trinfinity Sivir.
EDIT: Stark's Fervor, REMOVED, HAD a nice aura that synergizes with both
On The Hunt and
Ricochet. But that's no more.
Core items
One or two of these to start for AD/sturdiness/sustain. Two of these plus Vampirism mastery make for decent laning.
Your call, but when in doubt, I go with these.
The reworked
Ricochet finally gives
Sivir a reliable way to use
Sheen. The AP goes to waste, but the mana is badly needed.
Phage and
Zeal get put to good use with her reworked passive and increased range.
Both
The Bloodthirster and
Zeke's Herald are tempting upgrades. You can just leave it as is for now if you want.
Might as well.
Other items
Nice item. Hard not to like it.
Could be necessary if they build too much armor.
vs
No more Stark's Fervor as a lifesteal option. :( But these two are pretty standard. The lantern can be especially handy if you want to ward a gank route before you start hard pushing a tower. Of course the armor is useful in any case. However,
The Bloodthirster is easy to fill up and gives boomerang damage.
Do you feel lucky?
I don't really like this item on
Sivir because both
Spell Shield and the veil get popped simultaneously. However, you could be careful to avoid this, and in theory, you could block two consecutive spells. But the timing would be rather delicate. Health, mana, and MR are valuable in their own right, too. The idea is to avoid spells, to use
Banshee's Veil, and have
Spell Shield ready as an instant backup.
Possible options for mana management; choose 0-1 of these as a first item. I've passed on all of them for the core build, but a
Meki Pendant and two
Health Potions can go a long way, and
Faerie Charm +
Rejuvenation Bead + potions is a nice way to lane that doesn't otherwise immediately build toward anything.
Regrowth Pendant + (potion) is also nice.
Manamune has some extra AD that can somewhat compensate for skipping
The Bloodthirster for something else, if you want. However, note that it's already somewhat easier to manage mana by relying on
Ricochet much more than
Boomerang Blade most of the time, and
Sheen gives you six
Ricochets per recall. Six!
These used to be sort of equal possible options for DPSy survival. Now the new
Maw of Malmortius upgrade outshines the other two most of the time, unless you really need armor or the passive on
Madred's Bloodrazor. The only reason to get
Wit's End is if you really need cheap MR fast;
Maw of Malmortius is worth the extra cost, while the AS from
Wit's End is redundant with the core build and
On The Hunt.
A lot of survival for not much gold, I would consider this if I'm feeling a bit unsafe and no one else has it; good choice for DPSy survival slot. Smart allies will want your ult anyway.
A reasonable late choice. It puts AS a bit overly high with
On The Hunt, but more crit chance is needed to make the most of
Infinity Edge. More movespeed can't hurt either. However, this means passing up raw AD which scales with
Boomerang Blade.
Examples
or
Doran's Blade can be swapped out for a
Banshee's Veil, for example.
You can also try the sturdy setup:
to
then
The Black Cleaver could instead be
Phantom Dancer or
Last Whisper, as needed.
Manamune setup:
to
then
Eventually,
Maybe a survival item instead of
The Black Cleaver.
Farming
Sivir still farms well, possibly better than before. An auto-attack quickly followed by
Ricochet gives
Sivir two back-to-back attacks, one with extra damage (and more extra damage from
Sheen if you have it). So not being able to spam
Ricochet as much is compensated by being able to quickly double-strike minions for a sure shot at a last hit without having to resort to
Boomerang Blade all the time.
Later on in the game, maybe
Sivir doesn't push quite as quickly as before, but it's still a rather strong push. A three-second cooldown on
Ricochet is short enough for most purposes.
Skill Sequence
Ricochet is leveled more here to manage mana and to anticipate an early
Sheen.
Boomerang Blade is maxed next.
Spell Shield is saved for last, but maybe it could be taken earlier depending on situational factors. Sometimes if I spam
Ricochet a lot, I save money by not leveling the boomerang.
Don't forget to hit W *right after* your first regular attack to reset the auto-attack timer. This gives you two back-to-back attacks. The difference isn't as noticeable if you have a lot of attack speed items, but early in the game, it's important to time it right and get the extra hit in. This gives you a strong early-game harass that won't leave you OOM like
Boomerang Blade does.
However,
Boomerang Blade does more burst, so if you're particularly adept at managing mana and going for the final burst right when you know it's enough, you could potentially do better with
Boomerang Blade. I prefer the sustainability of
Ricochet, though, and I save
Boomerang Blade strictly for when it gets really serious.
Runes
Resistances and armor penetration. Nothing fancy.
Crit chance marks can help too, since the build doesn't hit 100%.
Masteries/Summoner Spells
Offensive masteries,
Flash, and a little of defense. Nothing unusual here.
Ignite instead of
Flash is an option, or maybe
Teleport.
Promote is sometimes fun, combining well with a strong lane push and an AS buff on the ult.
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Build Guide
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