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I have also looked into adding the Malady, I have found if I replace it with nashors tooth that it is a lot more cost effective, as I get the same attack speed and a nice on hit effect for half the cost. which means I can get my late game items a lot quicker.
The only thing that i would change is priority of Dragon and Baron shrooms and put in Malady.
Still, works good, i always try out before i vote.
I don't hate revive, I just don't see it useful at all on Teemo. I would only use revive on a support or tank, someone who is able to stop the enemy if they are pushing up on you or at least slow them down. but Teemo is kinda squishy and if you play Teemo support there are better options.
I will get onto changing fortify right away, thanks i kinda forgot about that :3
Anyway, this guide is pretty good, but why is it that everyone hates revive that much D:
Also, you might want to change fortify, as it doesn't exist anymore :3 anyways, +1 ^^
Continued:
Items:
i think it will look better (interface) if you divide the sub chapters like this:
to do that you simply press on - - - - - - - (without the spacing) for a long row and it will automatically make that line, so let me show you how you can rearrange this a bit better:
(you dont have to use this its rather optional)
Core Items:
(line with a couple of items) like this op:
by using the ]center[ command im able to center what ever is between ]center[
and ]/center[ (flip the brackets to use the bbcode itself) dont forgot to close the center with another center that starts with a / otherwise everything after your first center will be centered and mess up the guide format.
- these are my core items for the build because this and that, why this first why this second blablabla. those have to be in every game.
(for you i think the core items are your Nashor's Tooth Boots Black Cleaver since they are a rather main damage output in most of the game time (early+mid) but of course it is your decision to decide what should be a core item and what can be swapped when needed. also i think you should state that your Madred's Bloodrazor is a lategame core, or the Rabadon's Deathcap if you feel like they are a must in late game. if they are NOT a lategame core then they belong in the secondary items)
Secondary items-
(line of itmes)
these are your secondary items, they are part of your basic item build, and should be bought unless you need something else out of the next item list which is the situational items.
(here i think your secondary items are Berserker's Greaves Frozen Mallet.
Rabadon's Deathcap and Madred's Bloodrazor are secondary items unless you think they are core items and should not be swapped.)
why is this a secondary why can you give up on this items benefits if you need to counter something and why it is still an important item in your overall build.
Situational items
here just list the items,
Trinity Force why to get it and WHEN to get it and which one of the secondary items this should probably swap.
Force of Nature why to get it and WHEN to get it and which one of the secondary items this should probably swap.
Leviathan why to get it and WHEN to get it and which one of the secondary items this should probably swap.
(in your case here you just put all those luxury items here ( Lich Bane ryali's crystal scepter Phantom Dancer ) etc. why they are only situational and why do you think your other core and secondary items are better then taking this in most games, and why should you pick this in what cases (countering mostly) .)
Starting items
if you know what is up against you pick accordingly:
Ex:
1) you know you have against you in mid\top a skillshoted based champion, then buy Boots to be able to dodge them rendering them useless until cd is back.
2) you are in bot\top against a heavy physical champion, then in most cases a Cloth Armor or Doran's Shield will help you the most, sacrificing some damage to gain an advantage in lane.
3) against harasser get Regrowth Pendant
etc etc
chapter: Skill sequence
this chapter is good, short and to the point, perhaps later change the title to "Skills" and then divide the chapter into "skill sequence" and "How to use" showing some random pictures of each one's range and helpful tips and tricks maximizing the fun at reading the guide by putting in a small video of game play and etc etc
Chapter: Farming \ Laning
its ok, i prefer having a chapter called: game phases. or something like that, and then divide it into sub chapters like:
Laning phase:
farmfarmfarmfarmetcetcetcetcharassharassharass
champions you should be afraid of in lane: blablabla
Champions that you can lane well with: blablablabl
champions you should be able to pedorape them:blablabl
Champions that you should not lane with:blalbalbalb
Mid Game:
ward with the shrooms join teamfights push if you are too far or have a perfect opportunity, if winning play aggresive dont let enemy push or farm so they dont catch up if losing play safe get money however you can by farming and pushing safely.
Late game:
teamfights baron positioning whos the target who should you be afraid of your role in teamfight etc etc etc. (also who to blind issue.)
Chapter: summoner spells:
not much work here indeed.
remake it, this time catagorize them into 3\4 groups:
Reccomended:
Ghost Why?
Flash Why?
Also viable:
Teleport Why?
Surge Why?
Not Recommended:
you get the idea.
conclusion:
if you feel like i had helped you then +Rep me or come check out my guide tell me what you think of it. ;)
PM me when you think you have changed it nicely ill come by and tell you what i think.
thanks again for you comments and support.
btw what i did is giving you a constructive criticism so you can improve so don't worry.
like i said in the last comment i will continue this later, atm im kinda busy i had time only for half a comment :P