Tristana Build Guide by
Not Updated For Current Season
Not Updated For Current Season
My First Few Words
This is my first ever build posted on Mobafire, and I just wanted to make it to see other people's opinions on it. Personally, I think it is strong for Tristana considering her range advantage (which progressively gets better and better) and her skills which can really screw someone over. I myself used to think Tristana used to be the worst champion out there. But, I finally learned how to properly use her skills and I LOVE HER.
Pros / Cons
Very good farmer
Excellent damage output
Deceiving early game DoT damage w/ E and Ignite
A ballsy blink used to escape, or catch up and slow
Amazing at both Mid and Side lanes
Very good late game range
Very good late game damage
Oh, so squishy
W can be suicidal
Early game mana problems
Don't find her great for 1v2
Focused in Team Fights (obviously)
Her E dies off late game
Abilities / Explination
Even though shes has the Easy and Recommended Attributes, she is quite difficult to learn IMO.
Her Passive: Draw A Bead
Tristana aims more carefully over time, increasing her attack range with each level by 9. (+153 at level 18)
Now I gotta say, this passive may seem useless, but endgame it can rape. For one reason, your a far target during the team fight and when it comes down to a 1v1, Frozen Mallet is gonna make you untouchable, but we'll talk about that later. She already has decent harassment early game, and this just makes it better.
Her Q: Rapid Fire
(Active) Increases Tristana's attack speed for 7 seconds.
Cooldown: 20 seconds
Cost: 80 mana
Attack Speed Boost: 30 / 45 / 60 / 75 / 90 %
This is the only skill I have yet to fully master. I know, I sound stupid but I only find this great in Team fights to demolish the carry. Early game i just use it whenever I'm in an auto-attack struggle or I'm destroying a turret. I like to take a point in it at LVL 4, but max it last.
Her W: Rocket Jump
(Active) Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
Cooldown: 22 / 20 / 18 / 16 / 14 seconds
Cost: 80 mana
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per ability power)
This is an awesome ability. You can use it to escape ganks, jump walls, leave base, chase and slow. The Cooldown and Damage are meh unless you go AP, but we're not...so stfu. Because of the not-so-great CD, i like taking Flash just in case. It's also a great because you can still attack midair, and that looks cool + rapes enemy faces.
Her E: Explosive Shot
(Passive): Enemies explode when slain by Tristana's attacks, dealing magic damage to nearby enemies.
Magic Damage: 50 / 75 / 100 / 125 / 150 (+0.25 per ability power)
(Active): Explosive Shot rends the target enemy, reducing healing and health regeneration by 50% and dealing magic damage over 5 seconds.
Cooldown: 16 seconds
Cost: 50 / 60 / 70 / 80 / 90 mana
Magic Damage: 110 / 140 / 170 / 200 / 230 (+1.0 per ability power)
Now this is what helps dominate early game. It helps you farm early game to rush the TRUE TRINITY FORCE (B.F. Sword Triplets) as well as harass enemy champions. It will also help you get kills when combining it with Ignite. This is what makes her deceivingly strong early game. They may not think that you're doing much damage to them, but 5 seconds later they'll take it back.
Even though this skill is great early - mid game, it sorta becomes useless endgame because A. The damage is extremely low and B. Your auto-attack range exceeds the range of the skill. This is why i love it early game, and switch over to loving Rapid Fire late game.
Her Ultimate Ability: Buster Shot
(Active): Tristana fires a massive cannonball at an enemy unit, dealing magic damage and knocking them and surrounding units back.
Cooldown: 60 seconds
Cost: 140 mana
Magic Damage: 300 / 400 / 500 (+1.5 per ability power)
Knockback Distance: 600 / 800 / 1,000
Knockback Force Width: 175
By far, the most fun skill to help out the team with pushing back the enemies if we're losing the teamfight, or pushing the enemies into us if they're trying to escape. This is also very dangerous because there is the potential of pushing enemies over walls, into almost dead teammates and actually saving them. Yikes. But, nonetheless, it's fun to use and great in battle.
Now, lets talk about items.
1st. Doran's Blade
Raw Cost: 475g
Okay, I always start off with a Doran's Blade. I mean, it's awesome. You get the HP, Attack Damage and some lifesteal. Always a good purchase for Trist.
2nd. Berserker's Greaves
+25% Attack Speed
UNIQUE: Enhanced Movement 2
Raw Cost: 920g
Recipe Cost: 150g
You would usually wanna get Berserker's Greaves 2nd, but sometimes i just get the Dagger and Boots or Speed and rush the Black Cleaver, getting the boots next. This is risky considering Tristana's base movement speed is pretty low and a Black Cleaver does cost a lot, but it helps out. Anyways, back to this item. It gives a nice little boost of ATK SPD as well as the movement speed needed.
3rd. The Black Cleaver
+55 Attack Damage
+30% Attack Speed
UNIQUE: Physical attacks reduce your target's armor by 15 for 5 seconds (maximum 3 stacks)
Raw Cost: 2865g
Recipe Cost: 795g