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Spells:
Teleport
Flash
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction - Farm It Up
Magic penetration for obvious reasons, including the amount given by the glyphs. I have glyphs on Magic Penetration patrol because I didn't really care for what the other runes had to offer, and it helps when you get your first kill in case they stocked up a little on MR. The Gold per 5 second runes, for those of you who don't know, ARE FREAKING AMAZING. 5.25 extra gold every 5 seconds. Combine that with a GP5 item, and you're getting an extra 2.05 gold per second. This helps a lot in getting your items faster, obviously, and can seriously change a lane game.
Here's where a lot of people have disagreed with me. Allow me to elaborate. Tear of the goddess is a sexy item. Very attractive. Covers your mana problems easily, boosts your mana, and later, boosts your ap as you turn it into an archangel's staff. Always go for it right away. Then go for Kage's Pick for the boost in gold that allows you an extra 2.05 gold per second with your masteries. Not kidding, the gold helps a LOT. Then your sorcerer's boots. To comment on deathfire grasp, I don't particularly care for it. It's good, don't get me wrong, but doesn't provide what I'm looking for, which is a constant source of major damage. It's a single shot, one time for a while thing. I'd rather blast them down as they came without having to rely on it. The next item being Deathcap. Obvious. Then Rod of Ages for, again, obvious reasons. I usually finish off my archangel's staff at this point to get the AP bonus plus the extra I get off of that from Deathcap before going for my second rod of ages and finishing off my build with void staff. The thing with void staff is that it's an item meant, obviously, for MR heavy enemies. I get it none the less so It's even easier to kill those without. Just because they don't have MR items doesn't mean they don't have MR. Why not go overboard in killing everyone?
I have my skill sequence set up so that my stun stays long enough for my dark matter to hit. At level 2 or 1, you'll only be able to get in your baleful strike and maybe your ult, but definitely not your dark matter. Not if they're trying to live, at least. Max out your baleful strike as soon as possible. It's got a low cd at level 5 and makes both farming and tagging the enemy for damage quicker and easier. At level 10, you should have your Baleful strike maxed, your stun at level 3 for your dark matter to hit, and your ult for a mean combo if you farmed well, and pulled in with a needlessly large rod, which you CAN get at or before level 10 if you farm well and pick up the runes, masteries, and kage's pick for the extra gold flow. after that, max out your ult and dark matter, and finally, finish off your event horizon.
Teleport is an overall REALLY useful spell for anyone, if you ask me. It allows you to go back, pick up kage's pick and tear of the goddess, pop back in no time at all, and stay in lane until you have the money for whatever you want. flash is there for the obvious reasons of of emergency escapes, and flash in kills. It's also good for your first level 10 kill. Like annie, it's a flash in, throw your stun, then burst combo and win. Before you do this, though, you want them around half health for a sure kill. Just tag them with your q a few times.
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